Kamis, 12 Maret 2009

Downhill Domination

Unlock cheat mode:
Press Up, Triangle, Down, X, Left, Circle, Right, Square followed by one of the following codes during game play to activate the corresponding cheat function. Note: Code effects only last for one race.
ptlr yiragu negnwre.

Adrenaline Boost:
Enable the "Unlock cheat mode" code followed by Down, Left(2), Right during game play.

Always Stoked:
Enable the "Unlock cheat mode" code followed by Down, Square(2), Left, Circle during game play

Enable the "Unlock cheat mode" code followed by Down, Triangle, Square(2), Up during game play.

Combat Free:
Enable the "Unlock cheat mode" code followed by Left, Square, Circle, Square, Left during game play.
Scotty Seymour.

Combat Upgrade:
Enable the "Unlock cheat mode" code followed by Up, Down, Left(2), Right during game play.
KingKong420 and GaMiNgGuRu64.

Extra Smack Time:
Enable the "Unlock cheat mode" code followed by Left, Right, Down(2) during game play.

Energy Restore:
Enable the "Unlock cheat mode" code followed by Down, Right(2), Left(2) during game play.

Infinite Water Bottles:
Enable the "Unlock cheat mode" code followed by Up, X, Left(2), Circle(2) during game play.

Mega Flip:
Enable the "Unlock cheat mode" code followed by Right, Up(2), Right(2), Square during game play.

More Cash:
Enable the "Unlock cheat mode" code followed by Right, Up(2), Circle(2), Square during game play
GaMiNgGuRu64 and KingKong420.

Speed Freak:
Enable the "Unlock cheat mode" code followed by Down, Triangle, Right(2), Square during game play.

Stoke Trick Meter:
Enable the "Unlock cheat mode" code followed by Down, Left(2), Right(2) during game play.

Super Bounce:
Enable the "Unlock cheat mode" code followed by Left, Square, X, Up, Triangle during game play.

Super Bunny Hop:
Enable the "Unlock cheat mode" code followed by Up, X, Left, Square, Up during game play.

Unlimited Energy:
Enable the "Unlock cheat mode" code followed by Down, Triangle, Left(2), Square during game play.

Upgrade To Bottle:
Enable the "Unlock cheat mode" code followed by Up, Down, Left(2), Right(2) during game play.

Play as Brain Lopes:
Successfully complete a specialized mountain cross career under the hardcore difficulty setting.

Play as Eric Carter:
Successfully complete a specialized mountain cross career.

Play as Missy Glove:
Successfully complete a specialized technical downhill career.

Play as Richie Schley:
Successfully complete a specialized freeride career.

Play as Tara Lianes:
Successfully complete arcade mode.

Rider video clips:
Successfully complete a career mode event with a rider to unlock the corresponding video clip for that person. The video clip can be viewed from the options menu or by pressing Square after highlighting a rider at the character selection screen.

Hint: Mt. Konawaki: Shortcut:
Go to the waterfall and jump off. This will save you time and may get you ahead of the pack.

Hint: Unlimited money:
Select two player arcade mode. Finish the race with only one player and leave the other player at the start. Then, start hitting all the opponents that have already passed the line. Note: You cannot finish in first, as you will not be able to run around and hit the other racers.

Use the following trick for unlimited money, and to score the 60.000 points needed to unlock the Super Jump. Pick any course in the race series. Find a hill, go to the bottom, and turn around. Pedal a bit up the hill, and stoppie as much as desired. Note: If you do this, there is no way you will win the race.

Hint: Easy money:
When you are at the finish line of any race (it works better if you finish last), punch, kick, and hurt the people around you by any method. This should get you about $100 or more.

Hint: Restore energy:
if you are running out of energy and there are no jumps,.bunny hop while you are on the ground and press L1 to do a quick One Hander. This will refill your energy. Note: You may do other tricks, but some of them will get you less energy. For example, press L1 + R1 for the Superman.
Sidney Gilley.

Hint: Tricks:
Perform the following tricks while you are in the air. They can be Superstyled by pressing Triangle while performing the trick:

One Legger: Press R1.
One Hander: Press L1.
Saran Wrap: Press L2.
Can Can: Press R1 + R2.
Superman: Press R1 + L1.
Candy Bar: Press R1 + L2.
Nac Nac: Press R2 + L1.
Bar Kneel: Press R2 + L2.
Table Top: Press L1 + L2.
Switchblade: Press R1 + R2 + L1.
Indian Air: Press R1 + R2 + L2.
Cliff Hanger: Press R1 + L1 + L2.
Scissors: Press R2 + L1 + L2.
Mcmetz: Press R1 + R2 + L1 + L2.
No Footer: Press R1 + Triangle.
Barney: Press R2 + Triangle.
No Hander: Press L1 + Triangle.
Heel Clicker: Press L2 + Triangle.
Double Can Can: Press R1 + R2 + Triangle.
Bar Hop: Press R1 + L1 + Triangle.
Spread Eagle: Press R1 + L2 + Triangle.
Toboggan: Press R2 + L1 + Triangle.
Corcova: Press R2 + L2 + Triangle.
Look Down: Press L1 + L2 + Triangle.
Hart Attack: Press R1 + R2 + L1 + Triangle.
Whipped Cat Nac: Press R1 + R2 + L2 + Triangle.
Lazy Boy: Press R1 + L1 + L2 + Triangle.
Air Walk: Press R2 + L1 + L2 + Triangle.

The following tricks cannot be Superstyled:

Special Trick: Press R1 + R2 + L1 + L2 + Triangle when the trick meter is stroked.
Stoppie: Tap Up.
Manual: Tap Down.
Spin Left: Hold R2, press Right, then hold Left and release R2.
Spin Right: Hold R2, press Left, then hold Right and release R2.
Front Flip: Hold R2, press Down, then hold Up and release R2.
Back Flip: Hold R2, press Up, then hold Down and release R2.
Grind: Hop on to a handrail.

Glitch: Stick to checkpoint:
When you are near a checkpoint, jump at the blue top. You should stick to the side of it. When you are done, just hop off.
Cameron Walton.
Digimon World 4

Hint: Alphamon:
If you selected Agumon in the beginning, you can get him by going on the Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal Area and clearing the dungeon with only 1 HP, without recovering your HP or using a Gate Disk. This must be done in Hard Mode. If you chose Veemon or Dorumon in the beginning, go on the "Treasure Hunt" sidequest set by the Digi-Elfs in the Central Area. Clear the dungeon, and bring back the Sword Cannon Delta. This must be done in Hard Mode. If you chose Guilmon in the beginning, clear Item Road after completing the game in Hard Mode.
and Koh Jun Ming.

Hint: Agumon:
You can select Agumon at the beginning of the game; or when Guilmon reaches level 17, you can go to the DigiLab and teach him the Agumon "Evolution Technique".
Koh Jun Ming.

Hint: Beezlemon X:
If you selected Agumon in the beginning, clear Item Road in Hard Mode after completing the game. If you chose Veemon or Guilmon in the beginning, you can get him by going on the Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal Area and clearing the dungeon with only 1 HP, without recovering your HP or using a Gate Disk. This must be done in Hard Mode. If you chose Dorumon in the beginning, clear Item Road on Hard Mode after you complete the game and collect twenty items. Note: You may need to do this on all Item Road quests in Hard Mode.
Koh Jun Ming.

Hint: Black War Greymon X:
Clear the "Wormhole" dungeon in Hard Mode.
Koh Jun Ming.

Hint: Clavis Angemon:
If you selected Agumon in the beginning, clear the Undead Yard in Hard Mode, killing all 302 enemies and have ten minutes or more remaining. You also need to activate all the "Concealment Gates". If you chose Veemon in the beginning, clear Undead Yard, defeating all 279 enemies within thirty minutes. If you chose Guilmon in the beginning, go on the "Ghost Extermination" sidequest in the "Shrine of Seals" and clear the dungeon with more than ten minutes remaining. This must be done in Hard Mode. If you chose Dorumon in the beginning, clear Item Road after you complete the game, and collect twenty items there (may be optional).
Koh Jun Ming.

Hint: Dorumon:
You can select him at the beginning of the game; or when Agumon reaches level 17, you can go to the DigiLab and teach him the Dorumon "Evolution Technique". Note: The above could be level 16; when you reach level 16, go to the DigiLab and see if you can "digivolve" yet.
Koh Jun Ming.

Hint: Gallantmon Crimson Mode:
Go on the "Treasure Hunt" sidequest and bring back the Blast Gun Gamma. Do this in Very Hard Mode.
Koh Jun Ming.

Hint: Guilmon:
You can select him at the beginning of the game; or when Veemon reaches Level 17, you can go to the DigiLab and teach him the Guilmon "Evolution Technique".
Koh Jun Ming.

Hint: HeruclesKabuterimon X:
If you selected Agumon in the beginning, then clear Item Road after you complete the game. If you chose Veemon in the beginning, go on the "Ghost Extermination" sidequest in the "Shrine of Seals" and clear the dungeon with more than ten minutes remaining. This must be done on Hard Mode. If you chose Guilmon in the beginning, clear the Undead Yard, defeating all 279 enemies within thirty minutes. If you chose Dorumon in the beginning, clear the Undead Yard on Hard Mode, killing all 302 enemies and have 10 minutes or more remaining. You also need to activate all the "Concealment Gates".
Koh Jun Ming.

Hint: Imperial Dramon Fighter Mode:
If you chose Agumon or Guilmon in the beginning, you can get him by going on the Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal Area and clearing the dungeon with only 1 HP, without recovering your HP or using a Gate Disk. This must be done in Very Hard Mode. If you chose Veemon or Dorumon in the beginning, go on the Ghost Extermination quest at the Shrine of Seals and sacrifice the "Defense ROM Delta". This must be done on Very Hard Mode.
Koh Jun Ming.

Hint: Imperial Dramon Paladin Mode:
Clear the "Wormhole" dungeon on Very Hard Mode.
Koh Jun Ming.

Hint: MetalEtemon:
In the shopping area, give MetalEtemon donations. He can make some very strong items to help. Some items may require a level up.

Hint: Metal Garurumon X:
If you chose Agumon or Guilmon in the beginning, go on the "Treasure Hunt" sidequest set by the Digi-Elfs in the Central Area. Clear the dungeon, and bring back the Sword Cannon Delta. This must be done in Hard Mode. If you chose Veemon in the beginning, clear Item Road after you complete Hard Mode (do this on Hard Mode). If you chose Dorumon in the beginning, you can get him by going on the Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal Area and clearing the dungeon with only 1 HP, without recovering your HP or using a Gate Disk. This must be done in Hard Mode.
Koh Jun Ming.

Hint: Susanoomon:
If you chose Agumon or Guilmon in the beginning, go on the Ghost Extermination quest at the Shrine of Seals and sacrifice the "Defense ROM Delta". This must be done in Very Hard Mode. If you chose Veemon or Dorumon in the beginning, you can get him by going on the Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal Area and clearing the dungeon with only 1 HP, without recovering your HP or using a Gate Disk. This must be done in Very Hard Mode.
Koh Jun Ming.

Hint: Veemon:
You can choose him at the beginning of the game; or when Dorumon reaches Level 17, you can go to the DigiLab and teach him the Veemon "Evolution Technique".
Koh Jun Ming.

Hint: War Greymon X:
If you chose Agumon in the beginning, clear Undead Yard in under 30 minutes and defeat all 279 enemies. If you chose Veemon in the beginning, clear the Undead Yard in Hard Mode, killing all 302 enemies and have ten minutes or more remaining. You also need to activate all the "Concealment Gates." If you chose Guilmon in the beginning, clear "Item Road" after completing the game. If you chose Dorumon in the beginning, go on the "Ghost Extermination" sidequest in the "Shrine of Seals" and clear the dungeon with more than ten minutes remaining. This must be done in Hard Mode.
Koh Jun Ming.

Hint: Were Garurumon X:
If you chose Agumon in the beginning, go on the Ghost Extermination sidequest in the Shrine of Seals and clear the dungeon with more than ten minutes remaining. Do this in Hard Mode. If you chose Veemon in the beginning, clear Item Road after you complete the game. If you chose Guilmon in the beginning, clear the Undead Yard in Hard Mode, killing all 302 enemies and have ten minutes or more remaining. You also need to activate all the "Concealment Gates". -If you chose Dorumon in the beginning, clear Undead Yard, defeating all 279 enemies within thirty minutes.
Koh Jun Ming.

Hint: Easy experience:
In single player mode, repeat the tutorial about fifteen times. Then, go to Death Valley. Next, follow a path and fight some Goburimon. Do not go across the bridge. Follow the path up and fight the Goburimon. They will give 10 experience points each. Break, then get the Gate Chip, use it, and repeat.
A Hansen.

Go to Death Valley, then to the fortress. When you are inside the guard room, defeat everyone for 32 experience points per kill. After all the doors open, go outside and enter the fortress again. This must be done two or three to reach the next level.

Go to the Dry Land train. If you are still at death valley, you can always train at the cliff where the second Blossemon is found.
kelvin koh jun ming.

Go to the fortress in Death Valley. Go though it completely five times then go sell the items you collected. Then, redo the fortress. This will result in easy experience and bits.
jonathan bailey.

You can tech up Healing and power up (anything that helps you) techniques by going to a yellow or purple healing cross. It starts off slowly teching up but then gets faster. For Bind, Sleep, Freeze, power down (anything that weakens enemies), gather up a lot of enemies and go to a higher ledge and keep using it. It will tech up fast. Use some MP disks for this. For Petty Ice, Fire, Bolt, Impact, you can do the same by gathering a lot of enemies but it is harder to tech them up.

Hint: Modes and MP Techniques:
The following can be done while playing in either a single player or multi-player game. However, for the mode to become unlocked in multi-player, you must switch your players to the first slot.
Koh Jun Ming.

Hard Mode: Complete Normal Mode once. This applies to the first player only. To unlock it for other players, switch them to the first slot.

Super Hard Mode: Complete Hard mode once. This applies to the first player only. To unlock it for other players, switch them to the first slot.

Fourth MP Move: Increase your Blast Technique to about 1,000.

Increase MP Power Moves: Keep repeating your MP Moves. Notice that the Tech Ups will increase about 300 tech points and you will level up your move from Petty to Magna.

Hint: Card list:

Page 1
Agumon, Agumon, Veemon
Veemon, Guilmon, Guilmon

Page 2
Dorumon, WarGraymon, WarGraymon
Alphamon, Beelzemon, Imperialdramon Paladin

Page 3
Imperialdramon Fighter, Black WarGraymon, Gallantmon
MetalGarurumon, Susanomon, Apokarimon

Page 4
MaloMyotismon, Lucemon, Goburimon
Kokaterimon, Numemon, Sukamon

Page 5
Ogremon, Blossomon, Mammothmon
Arukenimon, Tyrannomon, Mummymon

Page 6
Minotarumon, Pharaohmon, SkullGraymon
Scopiomon, Tortomon, Otamamon

Page 7
Gekomon, MarineOrrimon, ShoganGekamon
Diaboromon, LordKnightmon, Imperialdramon

Page 8
Infermon, Megadramon, Raremon
Leomon, MetalEtemon, Ophanimon

Page 9
Seraphimon, PrinceMamemon

Hint: Get desired card:
Check your Booster Packs at the Card Keeper. If you are not totally satisfied, just reload and there will randomly be new cards in your Booster Packs.

Hint: Undead Yard:
To unlock Undead Yard in hard mode, you need to get 5 Digivolve Tech. You can then go to this quest.
Koh Jun Ming.

Hint: Defeating Apokarimon:
First, destroy the five spike balls on the posts around him. avoiding the fire shots and wind blow. Whenever five flying things come to attack, just block. Do not try to jump on the area that he is on, as you will get shocked. After the spike balls are destroyed, he will shoot a purple attack that follows you. You must run around trying to hit him without getting hit. Magic and a gun weapon work well -- you do not have to walk up to him, but they do smaller damage. Physical attacks are more powerful, but you must risk getting close to him.

Hint: Defeating Mecha Rouge X:
To defeat Mecha Rouge X's first form, keep hitting him. After a few hits he will transport to one of the outside circles and summon three Mecha Rouges and a light will appear somewhere on the field. If the three Mecha Rouges get to the light, they will transform into copies of Mecha Rouge X with the same health, and it will take the same amount of time to defeat one of those as Mecha Rouge X. The easiest way to defeat Mecha Rouge X is to defeat only two copies. After that, weaken the third until you think he is defeated. Then, weaken the original to that point where it will require one hit to defeat him. Finish the last copy and defeat Mecha Rouge X's first form. You must now walk into the portal to fight Mecha Rouge X's second (cocoon) form. If done correctly, this form is very easy to defeat. Hit the bottom of him. After a few hits he will generate purple rings around where you hit him. Move to the edge of the level. If you touch the purple from the purple rings you will get poisoned. Two things will come out of Mecha Rouge X, and there will be spotlights from bottom of them. Do not get under them or you will be stuck in that location and they will send out two spinning tops and will damage you. Just keep hitting the spot when there are not purple rings. Hit him as much as possible or he will regain health. Once you defeat him, go in the portal and get ready for the final fight with Mecha Ultimate X. Just stay under him and keep attacking to win.

Hint: Unlimited Bits and items:
This trick requires your main Digimon as player one and any Digimon as player two. Give all your Bits to player two. Then, save player two at the Save Keeper. Next, have player two give all Bits to player one. After that, have player two quit the game at the Save Keeper, but this time without saving. Then, go to Call Keeper and have player two join in again with the same Digimon. Repeat this from the beginning until you have 9,999,999 bits, both in the bank and pocket. Note: You can also use this trick to duplicate items. This is very useful if you want to give some rare weapons and armor to a friend.

Hint: Easy Bits:
This trick requires some patience, but pays off big. When you get the Venom Forest Gate Link, use your strongest Digivolution to run through the first two main areas several times killing everyone that you can. During this time you can take all of the items you get when you fill up your Device Folder and sell them. In the third or fourth round, you should get a mystery item to be appraised. Note: This does not always happen, but when it does it is usually a rare item. Take these and save them in your bank to sell when you desperately need Bits. If done correctly, you should never have any reason to run out of Bits. This works best if you trade your Key Chains in every once in a while and also save those items.
jonathan bailey.

Note: This trick requires two Digimon. Transfer all your money to one of the Digimon. Save the game with that Digimon, but not the other. Then, you give all the items and save with that Digimon. Go to the main menu and load both Digimon. Both will have all of your money. This can be repeated as many times as desired until you have the maximum amount of money with you and in the bank.

Hint: Get 1 HP for side quests:
If you are trying to get a Digivolution by having to end a side quest with 1 HP remaining, go to the Goblin level (this stage is the easiest). Make sure you have a "ate Disc with you. Fight and go to the area after the rolling barrels. When you get there and see the area where you must jump from the rock things to get to the other side, fall. You will automatically be revived with 1 HP. Then, use the Gate Disc and return to the D.G.S. base. After your return with 1 HP, save the game. Next, go to the desired side quest that requires having 1 HP remaining to get the Digivolution. Note: While on the side quest, make sure you do not get hit by any enemies. This requires extreme practice and skill.

On Card Retrieve in hard mode, if you want to get the Digivolution by having to end that side quest with 1 HP remaining, use the following trick. At the end there is a sand trap that will suck you in if you get too close to it. First, destroy all the enemies that can get in your way. Next, jump into the sand trap. You will be revived with 1 HP remaining. Note: When facing the master of the side quest, try to use MP type attacks or a gun type weapon.

Hint: Easy tech ups:
After you have unlocked "Fortress" in Death Valley, whenever you need to equip a new weapon that is too high in tech points, just return to Fortress and fight up and down the tower multiple times. You will receive between 10 to 60 tech ups in one revolution.

Hint: Come back to life:
In co-op mode, you can come back to life by going to a different destination.
Kiydaar Baucom.

Glitch: Walk on water:
While riding the boat down the Numenume River, you may jump off it. It does not matter what weapon you have. Get near the edge of the boat. Whenever you get close to any part of land, do a charge attack. The screen should shake and then you should fly off the boat. You will be able to leave the boat behind and walk on water. Note: This will not work every time.
Arthur Sataine and Nekrataal.

Glitch: Blunt skill weapons:
The following weapons are not bash but blunt skill weapons: Dbl Axe, Rage Hammer, Hakatoncheir, Fang Smasher and Meteor Force.

Glitch: Misspelling:
Apokarimon is Apocalymon's Japanese spelling. It should have been translated correctly, and in the show it was Apocalymon.
Mike Teta.

Go to the Disk Shop and buy nine of an item. Try to buy another of that same item and it will say "if" instead of "is".
tru defiance.
Devil May Cry 3: Dante's Awakening - Special Edition

Cheat mode:
Hold R1 + R2 + L1 + L2 + (D-pad Up/Left) + (Left Analog-stick Down/Right) at the main menu. This will unlock all bonus modes, alternate costumes, and gallery entries.

Vergil story mode:
Have a saved game file from Devil May Cry 3: Dante's Awakening on your memory card. Alternately, successfully complete the game under any difficulty setting.

Easy difficulty:
Intentionally fail a mission under the normal difficulty setting three to five times. A message will appear, stating that you have unlocked the easy difficulty level.

Alternately, successfully complete the game under the normal difficulty setting.
chance asue.

Hard difficulty:
Successfully complete the game under the normal difficulty setting.

Very hard difficulty:
Successfully complete the game under the hard difficulty setting.

Bloody Palace mode:
Have a saved game file from Devil May Cry 3: Dante's Awakening on your memory card. Alternately, successfully complete the game under any difficulty setting.

Dante Must Die Mode:
Successfully complete the game as Dante or Vergil under the hard difficulty setting.
chance asue.

Super Dante:
Successfully complete the game under the Dante Must Die difficulty setting to unlock Super Dante as a character. He has an unlimited Devil Trigger.

Super Vergil:
Successfully complete Bloody Palace mode to unlock Super Vergil as a character. He has an unlimited Devil Trigger.

Alternately complete all twenty missions in very hard mode as Vergil.

Coatless Vergil:
Complete Vergil story mode under the easy difficulty setting.

Sparda Costume (Vergil):
Successfully complete the game as Vergil under the hard difficulty setting to unlock a costume to make him appear as Sparda from the original Devil May Cry.
chance asue.

Alternate ending sequence:
Defeat at least 100 opponents as Dante during the ending credits.

Gallery items:
Complete the game on Easy or higher to unlock Gallery mode. Complete the indicated task to unlock the corresponding item in the Gallery.

Bonus Art 1: Complete the game under the easy difficulty.

Bonus Art 10: Get an "S" rank on all missions in Dante Must Die!.

Bonus Art 11: Get an "SS" rank on all missions in Easy.

Bonus Art 12: Get an "SS" rank on all missions in Normal.

Bonus Art 13: Get an "SS" rank on all missions in Hard.

Bonus Art 14: Get an "SS" rank on all missions in Very Hard.

Bonus Art 15: Get an "SS" rank on all missions in Dante Must Die!.

Bonus Art 2: Complete the game on Normal.

Bonus Art 3: Complete the game on Hard.

Bonus Art 4: Complete the game on Very Hard.

Bonus Art 5: Complete the game on Dante Must Die!.

Bonus Art 6: Obtain an "S" rank on all missions in Easy.

Bonus Art 7: Obtain an "S" rank on all missions in Normal.

Bonus Art 8: Obtain an "S" rank on all missions in Hard.

Bonus Art 9: Obtain an "S" rank on all missions in Very Hard.

Concept Art, E3 Promotional Video, Crazy Gameplay Video: Complete the game on Easy or Normal.

Event Promotional Video, Devil May Cry 3 Original Demo: Complete the game on Very Hard.

Hi-Res CG Art, Kazuma Kaneko's Illustrations, Motion Capture Video, Video Storyboard: Complete the game on Hard.

Hint: Mission number references:
During the introduction sequences to every mission, a number that corresponds to that mission can be found.

Mission 1: A big "1" on the pizza box.

Mission 2: A "2" on a billboard near the outside of Dante's shop.

Mission 3: Three enemies are burned by Lady's motorcycle and fall to make a "3".

Mission 4: There is a banner near where Vergil and Arkham are standing in the shape of a "4".

Mission 5: A bloodgoyle gets hit into a wall. The blood remaining on the wall is in the shape of a "5".

Mission 6: Lady blasts a rocket into the ground and the mark on the ground forms a "6".

Mission 7: After Lady shoots Dante in the head, he smears the blood on the wall. The blood runs into the shape of a "7".

Mission 8: When Dante gets up, goes near the pillar, and is about to jump off, you can see a faint shape of an "8" in the moon behind him.

Mission 9: One of Lady's spent shells falls on the ground. A "9" is on the bottom of the bullet.

Mission 10: When Vergil stabs Arkham the blood spatters Arkham's book in the form of a "10".

Mission 11: When Arkham disappears from where he was stabbed, the smeared blood leaves an "11" behind.

Mission 12: After Dante grabs the Haywire Neo-Generator, Jester escapes on something shaped like a "12".

Mission 13: Immediately after Vergil cuts his hand to make a sacrifice, the camera angle changes. While the angle is turning you can see a "13" carved into a pillar.

Mission 14: At the end of the intermission sequence, it shows an angle aiming down into the pit where Vergil fell. On the wall of the crevice is a carved "14".

Mission 15: After awhile after the intermission sequence starts, the camera will face a door with three symbols on it. Just to the right of it is a dried up plant. The branches are shaped into the number "15".

Mission 16: A little while after Dante starts changing between normal and demon forms he will take out his guns and shoot them at the same time. If you can spot it, the flash of the two gunshots makes "16". You must watch extremely carefully.

Mission 17: After Arkham pulls the force edge from the stone, the rocks shift around. In the bottom left of the screen will be two rock pillars next to each other. They form a "17".

Mission 18: As Dante is rising up the portal to the demon world, a single newspaper flies around the bottom right corner of the screen with an "18" on it.

Mission 19: The camera will start to turn at the beginning of the intermission sequence. As it is turning, there is a bookshelf. There is an area with books missing in the shape of a "19".

Mission 20: After Lady shoots her father and starts crying in the background, the mist forms the number "20".

Hint: Control Doppleganger:
When you have Doppleganger style and a second controller available, the player two can become the Doppleganger. This only lasts until your Devil Trigger runs out. Note: If you are using Super Dante, player two can stay for as long as you keep the Devil Trigger on.
Tony Nguyen.

Hint: Control loading screen:
You can do this at any type of loading screen. Press Triangle to slash the sign once. However, you can slash it as many times as desired. To slash a different way press Triangle + D-pad. Once the sign turns blood red, hit the sign with an up slash (D-Pad Up + Triangle) and it will shatter. You can also shoot the sign but you must still do an up slash to break it.

Hint: Defeating Nevan:
As Dante, you need Beowulf (Straight Level 2) and the Trickster style (Level 3 recommended). When the battle starts, Nevan will teleport herself onto the opera stage. Get close to her with either Dash (Level 1 and 2) or AirBlink (Level 3), but not too close or she will teleport away. Try to choose a distance so that she will make a spinning attack while you are unharmed. While she is spinning, charge up Straight and wait for her to stop. When she stops, quickly unleash Straight onto her. If done correctly, all of her bats will destroyed. If not, most of them will be gone (your Devil Trigger will fill up as you execute this move). Repeat this strategy until all of her bats are gone. Then, Devil Trigger and unleash your might onto Nevan, but make sure to stop attacking and stay away from her when the black spot under her gets too big and will hurt you if you dodge it too late. Notice when Nevan is teleporting, even though she is invisible but her bats are not. This gives you the advantage of seeing where will she be when she teleports. After recovering herself, Nevan will teleport away. Follow the bats and get close to her and repeat the prior strategy. If you are too late, she will execute other moves. Dodge them to avoid being hurt. When Nevan summons lightning that affects the whole floor, double jump or AirBlink to avoid it. Repeat the strategy above until Nevan is defeated. Note: When her health is low, Nevan will try to kiss you in order to replenish her health with yours. Simply Devil Trigger so that she will not be able to kiss you, and you can attack her because her bats are gone when she executes this move.
Park Gen Min.

As Vergil, you need Yamato (Judgment Cut Level 2). Repeat the same strategy as Dante, but instead of using Beowulf, you need to charge up the Judgment Cut with Yamato and unleash them when Nevan stops spinning to destroy her bats. Repeat the strategy until the bats are gone. Then, do same strategy as playing as Dante; Devil Trigger and starts attacking her but stop when the black spot under her gets too big. Because Vergil does not have double jump, when Nevan summons the all-lightning move, use precise timing to jump when the floor is struck by the lightning. Then, repeat the same strategy until she is defeated. Remember not to get too close to Nevan when or before she does the spinning attack so she will not teleport away or hurt you when she is spinning.
Park Gen Min.

Hint: Mundus reference:
Complete the game and get the Vergil ending, where he falls down in the pool of blood. There will be three round and red electric orbs that he says he could defeat if his father did it. This is most likely Mundus, the last Boss from the first game, because Vergil obviously loses and succumbs to Mundus' power.

Glitch: Shadow:
In any mission when playing with Dante's last costume (Super Sparda), look at his shadow on the ground without Devil Trigger on. It should resemble Dante's DT form even though it is a different character.
Devil May Cry 3: Dante's Awakening

Cheat mode:
Hold L1 + L2 + R1 + R2 and rotate the Left Analog-stick until "Devil May Cry" is spoken at the starting menu. This will unlock all bonus modes, alternate costumes, and gallery entries.
KiKito Romero Bebo.

Alternate costumes:
Successfully complete the game under the easy or higher difficulty setting to unlock coatless Dante, under the normal or higher difficulty setting to unlock the original Devil May Cry Dante, and under the hard difficulty setting to unlock the coatless original Devil May Cry Dante. Press L1 or R1 at the mission selection screen to choose the new costume. Note: The costumes will also unlock the Force Edge Devil Arms move.
KiKito Romero Bebo.

Successfully complete the game under the easy or higher difficulty setting. Note: Higher difficulty settings will unlock additional selections, as listed.
KiKito Romero Bebo.

Art 1: Complete easy mode.
Art 2: Complete normal mode.
Art 3: Get an "S" rank for all normal mode missions.
Art 4: Get an "SS" rank for all normal mode missions.
Art 5: Complete hard mode.
Art 6: Get an "S" rank for all hard mode missions.
Art 7: Get an "SS" rank for all normal mode missions.
Art 8: Complete Dante Must Die mode.
Art 9: Get an "S" rank for all Dante Must Die mode missions.
Art 10: Get an "SS" rank for all Dante Must Die mode missions.

Hard difficulty:
Successfully complete the game under the normal difficulty setting.
KiKito Romero Bebo.

Easy difficulty:
Intentionally fail a mission under the normal difficulty setting three to five times. A message will appear, stating that you have unlocked the easy difficulty level.

Dante Must Die mode:
Successfully complete the game under the hard difficulty setting.
KiKito Romero Bebo.

Heaven or Hell mode:
Successfully complete Dante Must Die mode.
KiKito Romero Bebo.

Play as Legendary Dark Knight/Sparda:
Successfully complete the game under the hard difficulty setting.

Unlimited Devil Trigger:
Successfully complete Dante Must Die mode.

Once you have unlocked the Super Dante costume, select it for any mission. You will have unlimited Devil Trigger for the remainder of he game. This very useful during your last fight with Virgil.

Get Quicksilver on you, then go into demon form. You will have unlimited Devil Trigger.

Control loading screen:
Press Triangle to slash or Square to shoot at the "Now Loading" screen.

While at the loading screen, hold Up and repeatedly use the sword (Triangle) until it breaks. Another one will appear. Note: This does not work with guns (Square).

Alternate ending sequence:
Kill at least 100 opponents during the credits.

Successfully complete the game with Legendary Dark Knight to have Lady in an alternate costume during the ending credits.

Multi-player mode:
Use the Doppleganger style with the Super Dante costume. Activate the Doppleganger style at any time then press Start on the controller two. The second player now controls the Doppleganger (shadow). Note: You must have the Super Dante costume or you will run out of Devil Trigger using the Doppleganger.
Ein and Arthur.

Hint: Subliminal messages:
During the ending or beginning of each mission there is a subliminal message in an intermission sequence. Sometimes the number is in the murky clouds and at other times it is found in hard to see places. Look in the background and foreground and on objects, the sky, explosions for these.
Sean Montgomery and Jamie Weir.

In the first mission when Dante is eating pizza, the pizza box has a big "1" on it for mission 1.
Adam Bailey.

In mission 2, during the opening FMV sequence when the camera moves around Dante's head, it shows a red billboard with a big white "2" on it.
Adam Bailey.

When we first meet Mary, she blows up some enemies and they form the number "3" for mission 3.
Jamie Weir.

In mission 4, there is a banner near where Vergil and Arkham are standing in the shape of a "4".

At the start of mission 5, turn around to see a "5" written on the wall.
Jamie Weir.

In mission 6, watch the FMV sequence when Mary shoots her rocket launcher at the floor. At the end of the sequence it shows where it hits the ground. The burn mark looks like a "6".
Adam Bailey.

At the start of mission 7, when the FMV sequence plays Dante wipes blood off his forehead onto a wall, which runs down into the figure "7".
Sean Montgomery and Jamie Weir.

In mission 8, when Dante gets up, goes near the pillar, and is about to jump off, you can see a faint shape of an "8" in the moon behind him.

Mary empties her gun and a empty shell falls down with the number "9" on it for mission 9.
Jamie Weir.

In the intermission sequence at the beginning of mission 10, Virgil betrays Arkham and slays him. The blood gushing out of Arkham splatter onto his book, leaving the number "10".
Virck Star and Shimmy Valaint.

In mission 11, during the FMV sequence when Arkham is on the ground there are two lines of blood leading to him that resemble an "11".
Adam Bailey.

Jester is riding on a object in the shape of the number "12" for mission 12.
Jamie Weir.

mission 13: Immediately after Vergil cuts his hand to make a sacrifice, the camera angle changes. While the angle is turning you can see a "13" carved into a pillar.

In mission 14: At the end of the intermission sequence, it shows an angle aiming down into the pit where Vergil fell. On the wall of the crevice is a carved "14".

In mission 15: After awhile after the intermission sequence starts, the camera will face a door with three symbols on it. Just to the right of it is a dried up plant. The branches are shaped into the number "15".

In mission 16: A little while after Dante starts changing between normal and demon forms he will take out his guns and shoot them at the same time. If you can spot it, the flash of the two gunshots makes "16". You must watch extremely carefully.

In mission 17: After Arkham pulls the force edge from the stone, the rocks shift around. In the bottom left of the screen will be two rock pillars next to each other. They form a "17".

In mission 18: As Dante is rising up the portal to the demon world, a single newspaper flies around the bottom right corner of the screen with an "18" on it.

In mission 19: The camera will start to turn at the beginning of the intermission sequence. As it is turning, there is a bookshelf. There is an area with books missing in the shape of a "19".

At the beginning of mission 20, Mary/Lady kills her father Arkham, crying/laughing in happiness of finally ridding the evil burden. The mist and clouds surrounding her form the shape of the number "20".
Virck Star and Shimmy Valaint.

Hint: Mission 1: Easy Orbs:
Use Agni and Rudra to trash everyone and everything. Make sure to get the drums. If complete it with an "S" rank, you will get 6,000. This is useful early on in the game. It gets even easier when you get the Devil Trigger.

Hint: Mission 3: Cerberus Devil Arms move:
Successfully complete Mission 3 by defeating Cerberus to get the Cerberus Devil Arms move.
KiKito Romero Bebo.

Hint: Mission 3: Secret Mission 1:
Once you are in the area with the Red Orb statue and the three red flame statue just before Cerberus, there is a metal door off to the right. Push Circle in front of it to enter the secret mission. If you win you will receive a Blue Orb piece.

Hint: Mission 3: Shotgun:
Can be found hanging on the wall of the front bar.

Hint: Dante swings on stripper pole:
In the strip club, press X then Triangle near the pole to watch Dante swing around.
tom barlet.

Hint: Mission 4: Easy Red Orbs:
At the start of the mission, go back to street area just before you fought Cerberus. Get all the Red Orbs in the area. Press Start, save the game, then select "Restart Mission". You can do this all over again without having to fight any enemies. You get about 2,800 orbs per visit.
The Ace of Spades.

Hint: Mission 5: Defeating Agni and Rudra:
Once they get close enough to you, you can jump out of the way when one of them attacks. Agni will strike Rudra and vice versa. This is a useful trick when you are low on health.
pale_imagination and Brennan.

Hint: Mission 5: Agni and Rudra Devil Arms move:
Successfully complete Mission 5 by defeating Agni and Rudra to get the Agni and Rudra Devil Arms move.
KiKito Romero Bebo.

Hint: Mission 5: Breath Of Fire reference:
At the end of Mission 5, after defeating the two brothers, they will tell you their names. Agni and Rudra are the names of the last two dragon transformations you receive in Breath Of Fire for your hero.
KiKito Romero Bebo.

Hint: Mission 5: Defeating the brothers:
When fighting the brothers on Mission 5 or 6, attack them at the same time so that their health is the same, and so one of them does not grab the other brother's sword and unleash totally massacre. When you kill one of the brothers, you get a little time to attack the other brother. It does not matter who you attack first. If his health was the same as his brother before he died, you should win the Boss battle. It is also recommended having five or six Vital Orbs (green) and four Large Vital orbs.

Hint: Mission 6: Artemis:
Insert the last item into the statue in the Mute Goddess statue to get this weapon.

Hint: Mission 7: Easy Orbs:
At the beginning of the mission when you enter the Moonrise Chamber, you can use the launch pads to collect about 1800 Orbs. After getting all the Orbs, save the game. Then, restart the level to collect them all again. You can do this as many times as desired and get about 1,800 Orbs a minute (without having to fight any enemies).
Tony Banfield.

Hint: Mission 9: Nevan Devil Arms move:
Successfully complete Mission 9 by defeating Nevan to get the Nevan Devil Arms move.
KiKito Romero Bebo.

Hint: Mission 9: Spiral:
This weapon can be found on the platform in the subterranean lake.

Hint: Mission 9: Easy Red Orbs:
There is a secret mission in a cave area just before you go onto a path where you fight Nevan, who is the Boss in this mission. You will see a red glow in the cave. Go up to it and press Circle to enter. You will now be in a secret mission where you must destroy all the items in a bar, similar to the place in Mission 3. It is very easy, and you can get 1,000 to over 1500 Red Orbs in one play through, plus a Blue Fragment. When you get four of these, you will get a life bar upgrade. If done about twenty times, you can easily get over 20,000 Red Orbs in about twenty minutes. This is also helpful if Nevan is proving difficult and you need Red Orbs to buy Vital Stars and Yellow Orbs. Buy only one Yellow Orb at a time. By doing this, you can stock up on Vital Stars and other items that will help you defeat Nevan.
Nug James.

Hint: Mission 11: More life:
When you get the orb that drains your power and must run for the bridge, skip battling the red bat things. This will completely drain your power. Instead, battle every enemy except those and do your best to get high ratings. The higher the ratings that you get, the more life you will receive in killing them. It helps to use combinations to keep your ratings high when battling enemies.

Hint: Mission 11: Defeating Beowulf:
Any weapon will work. The trick to defeating this beast is when he stomps the ground to drop cages, then punches it to you. This is where you can do a lot of damage with small chance of him hitting you. Run up to him, then use Devil Trigger and start slashing him.

Hint: Mission 12: Quicksilver style:
Defeat Greyon at the end of Mission 12
KiKito Romero Bebo.

Hint: Mission 12: Defeating Greyon:
After the intermission sequence of Greyon (blue horse with carriage) smashing through the other enemies, immediately run to the door and stay in the corner. When Greyon charges at you, fire Ebony & Ivory at him. Before he hits you, he will vanish and appear on the other side of the bridge. Also, notice that you have not taken any damage. Repeat these steps until the bridge collapses, then get ready for the real fight.

When you begin to fight the horse with the carriage, the life of the horse is not in itself -- it is in the carriage. You will win faster and easier if you attack the carriage instead of the horse. To help kill it on the bridge section (the upper floor), your will be forced to use your guns, Try using the handguns fully updated. When you get the chance when it stops, use your sword. When the life of the horse/carriage gets about one quarter down, the bridge will collapse and reveal a gladiator-like arena. It is in this area where your guns will not mean much. The horse will run around the arena in the circle. After four or five rounds, it will come towards the center of the arena and breathe. It is here where you pop into Devil Trigger and unload on it. If you do this consistently enough, the horse will collapse, giving you more time to kill it.

Hint: Mission 12: Easy level ups:
When you have the haywire neo-generator you can take the train back and forth for easy experience. They often drop small Green Orbs to replenish health. Alternately, replay any secret mission that you can fight enemies in.

Hint: Mission 14: Beowulf Devil Arms move:
After completing Mission 11 by defeating Beowulf, collect the weapon at the start of Mission 14.
KiKito Romero Bebo.

Hint: Mission 16: Kalina Ann:
Defeat the Lady to get this weapon.

Hint: Mission 17: Defeating the Doppleganger:
When you get to the part where you fight the Doppleganger, to do major damage have your style set to "Quicksilver". Also have Agni and Rudra equipped. When you are fighting him, open a light when he is close to you. After the light turns on and his armor breaks, do not attack immediately. Do Quicksilver and have Agni and Rudra out. Then attack him slow motion until his armor goes back on. Then, exit Quicksilver and repeat until he dies.
Jesse Gray.

Hint: Mission 17: Doppleganger style:
Defeat Shadow Enemy at the end of Mission 17
KiKito Romero Bebo.

Hint: Mission 17: Easy orbs:
Once you begin the mission, collect the orbs above the staircase. Then, go back to the room where you came from and collect all the orbs. Finally, save and restart the mission. All the orbs will be back.

Hint: Mission 18: Easier completion:
You must fight many previous Bosses on this level by pressing Circle on a colored object on a wall. These are as follows:

Light blue is Cerberus,
Yellow is the Gigapede,
Green is Agni & Rudra,
Red is the Heart of Leviathen,
Purple is Nevan, white is Beowulf,
Blue is Geryon
Black is the Doppelganger.
Orange is many difficult enemies.

To complete this level, you must make a loop on the board. The easiest way is to fight Agni & Rudra, Cerberus, and Beowulf.
jack woodrup.

Hint: Mission 19: Yamato Devil Arms move:
Play as Virgil in Mission 19 to use the Yamato Devil Arms move. It is only usable in the Boss fight in this mission after Dante is taken by the Boss.
KiKito Romero Bebo.

Hint: Mission 19: Multi-player opportunity:
When you are fighting the hideous version of Arkhem, get his heath bar halfway down. An intermission sequence will interrupt, introducing Virgil to the battle. When the clip has ended, you will be fighting alongside Virgil. Press Start on controller two, and that person will be playing as Virgil.

Hint: Secret Missions:
Throughout the levels, you will find different secret missions that will give you different things. These missions can be done more than once. You will not get the original prize obtained in the first place, because once each mission is completed you will get the mission prize. Complete it again and you will get red orbs. Each time it is completed, the prized orb will go down in value.

Hint: Secret Mission 1:
To get easy orbs very early in the game, enter Secret Mission 1 (by entering metal sliding door off to the right before you fight Cerberus). Re enter it as many times as desired. After completing it once, you will gain a huge Red Orb which is worth around 400 orbs.

Hint: Secret Mission 5: Large life and Devil Trigger bonus:
Before you start Mission 14, you will need life, and Devil Trigger, if you do not have it as unlimited. Take out the Combat Adjudicator on the far wall with the Beowolf Gauntlets, and enter the "previous world". Go under the waterfall. Once inside, hop up into the red groove up in the cave and begin Secret Mission 5. Do not complete it. Repeat it as many times as desired and purchase what you need. When done, complete the secret mission and you will receive a small blue orb which will increase your life. Your Devil Trigger should also be full.

Hint: Credits: Easy kills:
To get more than 100 kills during the credits, when you fight Vergil equip yourself with the rocket launcher and upgrade it to level 3. After the fight with Vergil, during the credits, take out your rockets and start blasting everyone with it.
Marco Ferroni.

Hint: Defeating Agni and Rudra:
There are many ways to defeat Agni and Rudra. The easiest is to have Nevan and Super Dante mode. The skill needed is Air Raid for Nevan. Jump as high as you can off a wall and use the skill Air Raid. If you have the Super Dante costume on, you will hover like this indefinitely. Just keep shocking them, move around, and try to avoid hovering over them.

Hint: Defeating Virgil:
In order to drop Virgil's life faster in the beginning of the final fight, make sure you have the following equipped: Cerberus Nunchucks with all power ups (main weapon to use against him as it is quick and can peel off health in seconds); a weapon with double jump (preferably Agni and Rudra, as they are as good as the Cerberus nunchucks at dishing out damage in a short amount of time); Max Trickster Style (so you can use the dash abilities to avoid his attacks, as well as use the Air Blink to get closer to him when he falls out of Devil Trigger to attack him); 7 to 10 Devil Stars; 2 to 30 L. Vitality Stars; 2-30 S. Vitality Stars; all blue orbs purchased and completed; and all purple orbs purchased. Start by using the Cerberus nunchucks and use the Air Blink maneuver to get close to Virgil. Devil Trigger and start tearing him limb from limb until your Devil Trigger goes down to slightly under one. Then, use another Devil Star. Even if Vergil goes Devil Trigger, keep smashing him as he will eventually fall out of Devil Trigger. When he gets a purple sphere around him, break your Devil Trigger mode and avoid his next few attacks by dashing around them. Once he stops, he will be somewhat stunned. If you timed some of your dashes correctly, you should have built up a Devil Trigger gauge by about two to three places. Use Air Blink to get close to him and Devil Trigger. Keep smashing him (and using Devil Stars when the Devil Trigger gauge is at its last orb or less before you fall out of Devil Trigger) until he does the purple orb maneuver again. Then, repeat what you did the last time. It should not take much more if you had dealt enough damage earlier, and if your health is low, use a L. Vital Star/S. Vital Star, depending on the amount. Note: Sometimes he will do a combo of slash, slash, slash, then disappear and reappear overhead and do a Helm Breaker. Dash out of the way of this while equipping your double jump weapon and prepare for a Stinger attack. Double jump out of its way and go back to Cerberus nunchucks and strike him. He will also do his attack where he will partially draw his katana and orbs will appear. You can either dash towards him out of their way, or use the Air Blink. Note: If if you use Air Blink you might get caught by one of the orbs upon your reappearance, depending on how many he launches. After awhile Virgil will scream "Dante" and an FMV sequence will begin.
Alex Martin.

To defeat Virgil easily, use the Doppleganger style with the all costumes feature of the "Cheat mode" code. Equip the costume with Dante's sleeve torn off. You will be able to stay in demon form the entire whole time you are fighting Virgil. If player two presses Start with this costume on, he can use the doppleganger to fight with player one.

Hint: Easier style ratings:
To get easier style ratings, attack with a weapon. Then, after awhile switch to a different weapon. Try different combinations with different weapons.

When faced with a lot of enemies, your sword is always very useful. However if you throw it, it becomes even more useful. You can throw your sword at an enemy by locking onto them, then pressing Forward + Circle. Dante will throw his sword into the enemy. Your rating will instantly go up. Go up to the enemy and attack it., Your ratings will be at "Sweet" by this point if done correctly.

You can easily gain style points by whipping out the Nevan and using the attack where you go into the jam session (repeatedly press Triangle, while performing a type 2 combo). Do this in a room with a group of Enigmas (the enemies that attack you with the blue and red missiles) while using the guitar solo attack. When the missiles hit you, it will make your stylish points skyrocket instantly to SStylish. Note: This was done under the hard difficulty setting.
Virck Star and Shimmy Valaint.

Hint: Maxed out styles:
This trick takes some time but is well worth it. Enable the "Cheat mode" code, then go to Heaven or Hell mode. Once there, get to Mission 18. You can now max out all your styles such as Trickster, Gunslinger, Swordsmaster, or Royalguard, if you have not done so already. This mission is easy because on Heaven or Hell mode it takes only one shot to kill your enemies. Unfortunately it only takes one hit to kill you as well. Go through and kill all of the Bosses before you finish the mission. The best part is that it takes only one shot with the guns of choice, with a few exceptions. For each Boss you kill you will get about 5,000 to 7,000 points on your style. After completing the mission about three or four times you can go from a level one style to a maxed out style.
gareth geshell.

Hint: Devil Trigger power-up:
On the mission where you battle the redhead, as soon as you go under the waterfall into the other part of the level, you will enter a cave. Go straight and to your left to find a large Devil Trigger power-up in a crystallized sanctuary hole.

Hint: Glide while in demon form:
You can glide while in demon form by having the Rebellion equipped. Hold R1 + X to glide. This move will not appear in the library, but is automatically learned. Alternately, you can purchase the Air Raid maneuver for the Nevan weapon.
Jai Wala.

Hint: Machine-gun like shots:
Start by equipping Ebony & Ivory and use the Gunlinger style. When facing an enemy, press Square and Circle rapidly. The game will switch between Rapid Shot and Twosome Time. Because of the fast switching it will appear as if Dante has equipped himself with a machine gun.
Nick Dalmacio.

Hint: Fire the shotgun faster:
when using Ebony & Ivory and the shotgun, you can shoot the shotgun faster by firing, switching to Ebony & Ivory with L2 (default), firing once or twice with them, then switching back to the shotgun. If timed correctly, you can fire the shotgun as if it were one of your pistols. Note: This trick can be used with other weapons, such as Artemis, but may not work as well.
Jake Anderson.
Devil May Cry 2

Dante's Diesel bonus level and costume:
Play Dante's mission 1, then save the game. Reset the PlayStation2 and wait for the "Press Start button" message to re-appear. Press L3, R3, L1, R1, L2, R2, L3, R3. A sound will confirm correct code entry. Press Start to return to the main menu. Choose the "Load game" option, press L1 or R1 to access the new costume, then load a game to play the bonus level.

Lucia's Diesel bonus level and costume:
Play Lucia's mission 1, then save the game. Reset the PlayStation2 and wait for the "Press Start button" message to re-appear. Press L3, R3, L1, R1, L2, R2, L3, R3. A sound will confirm correct code entry. Press Start to return to the main menu. Choose the "Load game" option, press L1 or R1 to access the new costume, then load a game to play the bonus level.

Lucia's Diesel costume:
Press L1(2), Triangle, Square, L2(2) during game play.

Dante's Diesel costume:
Press R1(2), Triangle, Square, R2(2) during game play.

In-game reset:
Hold Select then quickly press and hold Start during game play to return to the title screen.
Nathan Dill and Alex Ackles.

Completion bonuses:
Use the following trick to unlock the completion bonuses by only playing Dante's game. Switch from Disc 1 to 2 at any time during Dante's game. Successfully complete the game to unlock level select mode, hard mode, Bloody Palace mode, and the credits. This trick also works for hard mode. If you change from Disc 1 to Disc 2 anytime before you complete the game in hard mode, you will unlock Trish and other bonuses.

Dante Must Die mode completion bonuses:
Once you complete Dante Must Die mode, you will be rewarded with four bonuses: Dante's original Devil May Cry costume; Rebellion will be replaced by Force Edge (very strong not like Devil May Cry's Force Edge); True King of Hell (title given to you after completing both Dante and Lucia Must Die modes; the music Lock and Load (Dante's Theme from Devil May Cry) will play.

Alternate costumes for Dante:
Successfully complete the game with Dante under the normal difficulty setting to unlock an alternate costume. Successfully complete the game in Dante Must Die mode to unlock his original costume from Devil May Cry.
Alhaji Musa.

Alternate costumes for Lucia:
Successfully complete the game with Lucia to unlock an alternate costume for her. Successfully complete the game with Lucia under the hard difficulty setting to unlock another costume for her. Successfully complete the game in Lucia Must Die mode to unlock her Arius bodyguard costume.
Alhaji Musa.

Play as Trish:
Successfully complete the game with Dante under the hard difficulty setting. Trish has Dante's stats and items and starts with the Sparda.
Alhaji Musa.

Bloody Palace mode:
Successfully complete the game with Dante and Lucia to unlock Bloody Palace mode.
Alhaji Musa.

In Bloody Palace mode, the maximum and hardest level is level 9999, however, the reward is satisfying. You will fight various rivals, such as Mr. Phantom (lava spider), Arius, or Bolverk (the one eyed sword opponent) and his wolves, only this time you will fight twelve wolves. You will probably fight Arius most of the time, but even though he is difficult, get a Showtime fighting him and kill him at the same time. You will be rewarded with 7,000 Orbs.

Dante Must Die mode:
Successfully complete the game with Dante and Lucia under the hard difficulty setting.
Alhaji Musa and Sephiroth.

Lucia Must Die mode:
Successfully complete the game with Lucia under the hard difficulty setting.
Alhaji Musa.

Hard difficulty setting:
Successfully complete the game with Dante and Lucia.

Level select:
Successfully complete the game as either character under any difficulty setting.
Alhaji Musa.

Alternate enemy file images:
When looking at the enemy files in the menu, some of them have alternate images. These can be seen by pressing X while looking at certain files. Most will have a second image and some, like the cage type enemies, have about four.
Ben Talbot.

King Of Hell pictures:
To get the nine bonus King Of Hell pictures, complete Dante Must Die! mode with both Dante and Lucia then, complete the game with the following costumes.

Picture 1: Complete the last mission as Dante.
Picture 2: Complete the last mission as Dante's Diesel costume.
Picture 3: Complete the last mission as Trish.
Picture 4: Complete the last mission as Trish (on Lucia's disc).
Picture 5: Complete the last mission as original Devil May Cry Dante.
Picture 6: Complete the last mission as Lucia.
Picture 7: Complete the last mission as Lucia's Diesel costume.
Picture 8: Complete the last mission as Lucia's second Diesel costume.
Picture 9: Complete the last mission as Lucia's Secretary costume.

Hint: Easy game completion:
Use the following trick to complete the game easily with Lucia or Dante. Enable the code to get Dante or Lucia's Diesel costume. As well as having the option of another costume, you can repeat any level you have already completed. Simply repeat the easy levels to gain Orbs, and upgrade your characters.
Matthew Elefanty.

Hint: Mission 1: Secret area:
Enter the big doors to the right of the pillar where the Puia (flying harpies) first appear in Mission 1.

Go through the level until you see a wall with a face. Press Circle and you should enter a secret room.

After you reach the point when the demon birds appear, defeat them, then get on the roof. Run until two skeletons appear. Defeat them, then get on the stairs. Jump off them, go down, and keep going. Do not worry about the demons that appear. Get to bottom of the path to the last door, then press Circle to access secret room 2.
Tom Cotton.

Hint: Mission 1: Hidden Red Orbs:
Go to the part at the beginning where you double jump over the rubble blocking the way ahead. Face the statue and double jump to the statue's shoulder, then again to his head. Once on his head, at many Red Orbs will fall.
Lloyd Dragon.

Hint: Mission 1: Unlimited Red Orbs:
Get the first Red Orb at the beginning then keep restarting the mission.
Manuel Reyes.

Hint: Mission 1: Unlimited Yellow Orbs:
After completing either character's game at least once and have unlocked the "Mission Select" option, go to mission 1 and collect the Yellow Orbs. Save the game and quit. You may now continue where you left off. This trick is useful when facing the tougher Bosses on the harder settings.
James Gilby.

Hint: Mission 2: Hidden areas:
Enter one of the rooms that has a coffin and bones in it. Go up to the coffin and press Circle. This will take you to a hidden room full of enemies and some Red Orbs.
Casper Da Friendly Ghost.

There are actually two secret areas in mission 2. Both are in separate rooms where skeleton coffins are located. Check every coffin you see to find them.

Hint: Mission 3: Hidden area:
Before or after the cargo elevator trip, you will reach a door located between two other doors with just a couple of stair steps. Stand in front of the door on the left side of the screen and press Circle to enter a secret room.
Khang Le.

Hint: Mission 4: Hidden area:
When you start, look for the first door on your left. It is not very big and is sticking out slightly. Approach it and press Circle. It will lead to a secret area where big flying creatures attack you.

Hint: Mission 5: Hidden area:
When you enter the barricaded area, go to Dante's left and fall off the cliff. There are several medium Red Orbs. Follow that until the end. There will be an Orb Dispenser. Go just to the left of the Orb Dispenser to find a garage-type door. Press Circle, and there will be plenty of Homromsira in there.

Hint: Mission 6: Defeating the "head":
When you are fighting the "head", not when it is the full body, when it falls on the ground and starts shooting lasers, wait for them to stop. You will have a few seconds before it will go into the air again. In that time, run up to it and hit it with your sword on the open mouth. It will do double or triple the damage.
Victor Gonyo.

When the head floats down to the ground and shoots its lasers, press Circle to flip Dante around to the back of the head. Slash the monster while it is shooting the lasers. After it is done, using the sword will help Dante's Devil Trigger to fill up. When it is full, it will do even more damage.

Hint: Mission 7: Hidden area:
At the very end of the mission, before entering the door that leads to the roof, press Circle at the door to the left.

Hint: Mission 8: Easy Red Orbs:
The level select option must first be unlocked for this trick .Select level 8. Fight and defeat the opponent as quickly as possible without using items. You will get about 4,000 Red Orbs if you get a "B" rank.

Hint: Mission 10: Hidden area:
After defeating the giant butterfly and the larvae, you will go down a set of stairs. After the game loads, go to the first set of doors you see and press Circle to enter another hidden room.
Khang Le.

Hint: Mission 14: Hidden area:
When you start the mission, turn around and press Circle against the door on the left. You should enter a secret room with enemies to fight.
Miguel Saldana.

Hint: Mission 16: Hidden area:
On this mission, you will enter a room where you will find the item named Sacrilege. Get the item to make the energy balls stop coming at you. Then, on the floor directly under the balcony where the item was located, there will be a wall that resembles a door. Press Circle in front of that wall and it will open a secret room.
Matt Paradis.

Hint: Mission 16: Easy Red Orbs:
When you pass mission 16, you can get as many red orbs as desired. Go up and down the elevator, killing all enemies. Remember to mix up your attacks to increase your stylish bonus. Do not use a maxed-out weapon, as this will kill enemies too quickly and not allow you to get your stylish up fast enough. If done correctly, you can get up to 2,500 Red Orbs on each trip up and down the elevator. This may get tedious, but is well worth it when you get to the "Must Die" modes. Save your data when you have the desired number of orbs.
Mark Walden.

Hint: Mission 18: Easy Red Orbs:
Complete the game as Dante. Go to Mission 1 and grab the Gold Orb, then go to Mission 18 to defeat Argosax the chaos and despair embodied. Repeat this as many times as desired.
Michael Aminoff.

Hint: Defeating Argosax:
As Dante, start from the first head and work your way to the left. Then, position Dante in between each head and target it with the Missile Launcher then take it out from afar. Tis will also work on the Griffon, but his electric attacks will eventually make their way towards you. The only way to avoid them is to Flip Escape to the right and get out of their range.

Press Circle every time you want to move somewhere, even left and right. When the time is correct, or when no attacks are being drawn, kick them with a missile launcher (since they cannot avoid attacks), or just give them a cheap shot using handguns. Note: Killing Argosax may be easy, but Despair Embodied is a different story.

This is much easier if you have fully upgraded the submachine guns. For the first head, hold Square while jumping over his attacks. After that, move to the right by the Griffin. If you are standing as far away as possible, he will only be able to hit you with the attack that is like a pair of scissors. As you keep working to the right, you can avoid the range of their attacks until you reach the Phantom. When he shoots fireballs, roll to the side until he stops and keep attacking. Use the same strategy for the jets of fire he shoots up. By now you should have a full Devil Trigger gauge. Use it on the giant gorilla to avoid falling down because of his attack. If you bought enough Purple Orbs, you should have about half a bar left when the gorilla dies.
David Hayes.

Hint: Defeating Arius-Argosax:
You will need the Arsenal Throwing Daggers upgraded to level 2 or 3, the Swords Embaka upgraded to at least level 2 or 3, and all of the Amulets. The best Amulet to use as Lucia is the Electro Heart, the Quick Heart (to move very fast), and the Healing Amulet (heals while in Devil Trigger mode). While fighting him, jump in the air and rapidly press Square. Keep doing this to raise your Devil Trigger gauge to full power. Attack him rapidly with the Arsenal Throwing Daggers. When he is defeated, an intermission sequence will start.

You can only defeat Arius-Argosax with Lucia. You need to use the throwing daggers at level 2 and any swords. The best amulet to use is the Healing Heart. All that Arius-Argosax can to do you is spit purple things. If you get hit by it, you will get poisoned for awhile. You will know if you are poisoned because you will turn purple. Throw the daggers at all times at Arius-Argosax. When your Devil Trigger gauge gets full, activate it.
jack woodrup.

Hint: Defeating Possessed Arius:
Note: You can only fight Possessed Arius as Lucia. When you get to the second to last mission (after the part where you are in the Big Urobos Buildiing Corps.), you will have to fight Possessed Arius. He is also in Devil Trigger Mode. To defeat him, find the Embaka and have it upgraded to at least level 2 or 3. Have your Arsenal, Throwing Daggers, upgraded to level 2. While fighting, keep jumping in the air and pressing Square rapidly until you fall. At least every five to ten seconds, Possessed Arius will charge up (purple flames will form around his body). He will charge at you. Jump in the air and keep pressing Square. When he is behind you while you a're in the air, he might jump at you on the ground. When he falls, attack him with Triangle. It is the best way to get your Devil Trigger gauge at full power. If your Devil Trigger gauge is half to full, go into Devil Trigger mode. Keep attacking him; you will rarely ever fall down while you attack in Devil Trigger mode. When his life is in the red, he will take one of the pipe-like things on his back that always move and jam it into the ground, causing it to pop up occasionally, He will not die, but will transform another time.

You do not need to have anything leveled up for this trick, but you will need the Speed Amulet. Equip the Throwing Daggers. When you start out in the pit, run as far from him as possible. Throw daggers at him until he is almost close enough to hit you, then Devil Trigger and run under him to the other side of the pit. Repeat this strategy. Note: Your Devil Trigger should charge up just enough. If you defeat the second form quickly and you do this trick on the third form correctly, you should be able to get an "S" rank for time, and high ranking for damage, although style will probably get a "D" rank.
kaus gpk.

Hint: Defeating the Infested Tanks:
Have Lucia jump on to the tank. Note: Make sure you have your handguns on. Jump once then fire. Before you land, jump again and fire. When you defeat the first one, do it again. Note: Watch your back, as the other ones might fire a missle. There are three of them.

Hint: Defeating the "Three Heads":
When you enter a certain room, you will get transported to another dimension. Three heads will attack you at different times. Keep dodging the things that they fire at you. When they get close, before they attack, use the most powerful sword you have. Do this to get your Devil Trigger up, but do not use it until the heads join up. Then, either use the throwing daggers or the handguns. Repeat until they are defeated. Note: When the ice head uses its main attack which fires huge ice pillars at you, you cannot attack the heads until you have destroyed the pillars.
jack woodrup.

Hint: Ultimate Devil form:
Get your Devil Trigger to full, then get your health bar down to the red. Go into your Devil form, and you will be in your Ultimate Devil form.

Hint: Combos:
These combos are based off of the basic attack mode without holding R1. These will help you get a better combo rating, especially if you do the first and follow with the second. Make sure not to hold R1 button or you will do the Air Hike or the Stinger.
Psycho Enforcer.

Three basic slashes plus a downward strike, then an upward strike that knocks your enemy into the air like the Air Hike: Press Triangle(3), Towards + Triangle, Triangle(2).

Three basic slashes then three additional horizontal strikes. Press Triangle(3), Away + Triangle, Triangle(3).

Equip any sword and the shotgun. Holding R1 and do the following:

Dante will do a normal slash, then a cartwheel move while firing the shotgun. Press Triangle, Square.

Dante will do two slashes and pass the shotgun under his two arms and across his back, firing the shotgun twice. Press Triangle(2), Square.

Dante will do three slashes and then go into one knee firing the shotgun. Press Triangle(3), Square.

Once Dante has transformed into his Super Demon form (Ultimate Devil Trigger), he can use the following moves. Note: The Desperation Attacks will use all your Devil Trigger gaage, but are extremely powerful. The Ultimate Desperation Attack can kill any enemy in a single shot and can also kill most Bosses in a single shot.

Fireballs: Press Square (can also do while jumping or flying).
Twin Lightsabres: Press Triangle.
Flight: Press X(2).
Spin Attack: Press Triangle and the Left Analog-stick in any direction (while jumping).
Desperation Attack (Divine Light Blast): Press Square + Triangle at the same time.
Ultimate Desperation Attack (Dark Energy Beam): Hold R1, then press Square + Triangle at the same time.

Hold R1 in human form, then jump in the air and press Triangle to execute three moves. If you press Triangle, you will do an upward kick. If you press Triangle(2), you will do an upward kick followed by a backflip. If you press Triangle(3), you will do an upward kick and a backflip followed by a sword slash at an enemy that is on the ground.

While not in Devil Trigger mode (as to not waste your power), begin attacking an opponent. Once you begin to get Do Not Worry and your opponent dies. Use the handguns to start shooting your next target and Do Not Worry will never leave the screen until you are hit or stop shooting. Keep this strategy going until you get to Showtime and it works out nicely.

Hint: Double shotgun blast:
Stand just near the edge of a building and shoot your gun. While shooting, go to move off the edge. The moment that you are off the edge, you will immediately fire another shot from your shotgun.
John Snore.

Hint: Fast shotgun fire and reload:
Jump in the air twice, fire, and keep pressing L2.

Hint: Shotgun tricks:
As Dante, have the shotgun equipped. Then, hold R1 to aim at something. Next, swing your sword. The actions go as follow. Swing then fire: Dante does a somersault to the side and fires his shotgun; two swings then fire: Dante uses his shotgun like a pair of nunchuks firing twice; three swings then fire: Dante spins around on the last swing and into a kneel, shooting over his knee as support.

Hint: Quick recovery:
If you get hit and thrown to the ground, press Circle as soon as you hit the ground and you will immediately bounce back up.

Hint: Dante: Ultimate Devil Trigger attack:
To do the Ultimate Devil Trigger into Sparda demon form, press L1 when Dante's life bar is low. The Sparda form is incredibly strong and deals huge damage.
Gerry Rowe.

Hint: Dante: Moves:
While in Devil Trigger, press Triangle(2), then quickly press Triangle + Analog-stick. Dante will shoot out a lot projectiles that resemble arrows. The color depends on what amulet you have equipped.

Hint: Lucia: Ultimate Devil Trigger attack:
When in Lucia's Devil Trigger, equip the Aerial Heart and fly in the air after they are near you. Press Triangle + Square constantly until you do not have control of Lucia. She will perform an attack similar to the Phantom's Volcano Ass attack. It will take a lot of Devil Trigger. If you keep pressing it fast it will not waste Devil Trigger at all, but it will eventually stop.

Hint: Trish: Moves:
Trish has two moves that Dante does not. One is throwing Sparta, which is done by holding Triangle briefly and releasing. Trish will throw Sparta. You can shoot at the same targets that Sparta is attacking and do twice the damage. For the other move, fly using the Aerialheart and hold Square. Trish should fire beams of yellow light which do an amazing amount of damage. The longer you hold Square, the more beams she will shoot at once (five beams maximum).

Hold L2 then hold Triangle. When you release, Trish will stab her sword in the ground so you can use hand to hand combat by pressing Triangle. Press L2 to get the sword back.

Lock onto an enemy and do a sword combo. After the first two slashes land, hold R2 and she will do an extra two slashes.

When you are not holding Sparda (by stabbing it into the floor or throwing it), you can use Trish's fist and feet to attack your enemy. While doing this, hold R1 and press Forward or Back + Triangle. Trish will either thrust forward with a flaming punch or uppercut her enemies high off the screen. Also, if you jump while not holding Sparda and press Triangle, Trish will do a flaming dive-kick straight at the nearest enemy.
Ben Talbot.

Hint: Easier combos:
Use sword combos as much as possible. If an enemy is too far away for you to instantaneously attack them, use your arsenal/guns until you get close enough to use your sword(s) on them to keep the combo rating lit.

Hint: Easy break away:
Whenever something grabs you (for example, those invisible grasshoppers on top of you or the giant gorilla Boss), turn on your Devil Trigger very quickly and you will easily break free.

Hint: Bloody Palace: Easy Red Orbs:
Play Bloody Palace mode and defeat all the monsters. Choose the green portal to go 100 levels every time. 100 levels equals 1000 Red Orbs.

Hint: Forced Edge:
Successfully complete Dante Must Die to unlock Dante's original costume from Devil May Cry. Rebellion will be replaced with Forced Edge. Note: It does not change to Sparda if you are in Devil Trigger form.

Hint: Slow Motion Amulet piece:
There is a Slow Motion Amulet piece in the level after the Phantom (the level arena with eye in the center). Toward the outside is a sack or web cocoon on the ground. Break it open. Apply the Amulet and use Devil Trigger to see all your sword combos in slow motion.

Hint: Items:
Explore the level before you attempt killing a demon or devil. When you defeat them, the game will cut to an intermission sequence and you may leave behind important items. For example, in the mission where you take out the three tainted tanks, from start turn to your left and jump into the rubble to find a Heart Of A Warrior amulet piece.

Hint: Keep Red Orbs:
On any level, you will get Red Orbs. After you get a number of Red Orbs, pause game play and choose to restart the mission. You will not lose any Red Orbs.
gary barmore.

Hint: More Red Orbs for good combos:
You will gain a lot more Red Orbs if you kill enemies while you have the "Showtime!!!" combo rating. This is especially useful in the Bloody Palace. Strike enemies with your sword to build up your combo, dodge their attacks so you do not lose it all, and you will get the Showtime!!! rating easily. Also, if the enemy is a fair distance away from you as you are trying to build up your combo (and you do not think you will reach it before the combo fades), shoot it with your pistols. It will "refresh" the timer on the rating and keep your current rating until you reach the enemy. It is recommended that you fight Miseras to get Orbs, since a lot of them spawn in one level and they are easy to kill.
Ben Talbot.

Hint: Red Orbs:
After you have completed the game under the normal difficulty setting with both characters, you can return to fight Argosax again for orbs. Each time you complete the mission is worth 5,000 orbs on top of the bonus from your ranking.
David Hayes.

Hint: More shooting time:
You must have Air Hike with Alastor for this trick. Jump in the air and shoot. When you are about to fall, use Air Hike and start shooting again. This will only have full effect if timed correctly. Note: It is a lot easier and more efficient on Easy Auto mode, but still can be done on the other modes.

Hint: Weapon list:
Note: There are weapons that you will not probably encounter unless you look for them thoroughly.

Handguns: Available at start.

Shotgun: Kill the serpent in mission 4. You will get it after the intermission sequence with Dante riding a motorcycle.

Submachine guns: Found in mission 12, where you fight Bolverk, Freki, and Geri the first time. When you have to jump those platforms, find one that has a fading color, or floor. Keep hopping and walking on corridors (platforms on the wall) until there is an object to smash to get Red Orbs. Continue down to get the submachine guns.

Missile launcher: Destroy the boxes on the airplane where you have to escape from the power plant.

Rebellion: Available at start.

Merciless: Rather than doing the difficult parts in mission 12, wait for the mission where you have to fight Phantom. You will find it when you are near a blue smashing platform.

Vendetta: The strongest sword is located in mission 9, in the room where the train gate on the right is located (without the Red Orb on the track). Go in the room, look for a skeleton with a Vendetta plunged through its heart, and grab the swords.

Hint: Bloody Palace mode: Get to Bosses faster:
You must first understand the different level warps. The plain circle is one level up, the middle warp is ten levels up, and last is the green portal, which is one hundred levels up . Go through ten levels of the level one warps. After the tenth level go to the middle warp (level 20). Complete this level and go to the green warp. You should be facing all Bosses from then on. However, there is a flaw with normal leveling. Your bonus is much higher than what it would be. At most, you will only get around a two or three thousand bonus Red Orbs.

Hint: Devil May Cry reference:
At the end of Mission 1 and the intermission sequence of the house blowing up, look at the coin tgat Dante flips. On it is the silhouette of Trish from the original Devil May Cry.
Paul Stromquist.

Glitch: Big jump:
There is a glitch in the stairwell where Dante obtains the Flame Heart. This is performed easier in Devil Trigger mode. It can also be done with the Rocket Launcher (not in Devil Trigger). At that staircase, there is a way to jump from the bottom near the door almost to the top door. Stand at the bottom of the ledge where the staircase drops off, and hold Toward the camera so Dante will flip when he jumps. Press Jump, and as soon as you release it, fire as fast as possible. If done correctly, he will finish his jump on higher stairs.

Glitch: Invisible walls:
During mission 22 when you are approaching Mundus while he is in statue, go to the right or left side of the room. You will find that there is invisible walls trapping you in. You can wall-jump off these invisible walls.

Glitch: Swim around:
With Lucia on mission 8, you will start in a pit. Swim up a little bit and you will see a cave or maybe several of them. Keep pressing Circle on them, and eventually you will find and appear in a secret room. You will fight two Savage Golems, then four more. After you defeat them, collect the orbs and Blue Orb Fragment. Then, go into the purple circle. Do not press Circle yet or the glitch will not work. When in the exact center of this circle, jump in air, and before Lucia's feet touch the ground, press Circle. Note: This may require several attempts. When it works, you will enter a glitched water sequence in which you can swim around as Lucia. There are two different outcomes to this trick. About 25% of the time, you will end up in darkness next to a "building". All you can do is swim up, and at the top of the "building" enter a hole and continue the mission. 75% of the time, you will end up swimming in the walls. If you go left, you will encounter an invisible wall. Travel down to go back to the pit where you started the mission. Travel up or right to reach the cave where the secret room was entered.

Glitch: Fall through level:
Play the level where you fight the Phantom/Spyder for the first time. Before you fight the Spyder, you will have a fight with a group of monsters on that level. While in the middle of a fight, go to the center of the level, where there a big light and a hole in the ground. Go near it and stay there until a monster attacks you, then slash it. Then, go as far up to the hole as you can until you cannot go in. By this time, you are being hit by a monster and getting pushed up against an invisible wall in the middle. Use the shotgun at the first enemy you see. You will fall through a "leak" in the level. You will keep falling in black until the game is reset.
Devil May Cry

Replay bonus:
Successfully complete the game under the easy difficulty setting. You will be able to keep all your items such as the grenade launcher and all your swords.
tigw twvreer bfmwand Bmxdude1723.

Easy difficulty:
Intentionally use continues while completing one of the first three levels. An option for the easy difficulty setting will appear when starting then next level. Once easy difficulty is selected, you will be locked into that setting for the remainder of the current game.

Hard difficulty setting:
Successfully complete the game to unlock the hard difficulty setting.

There are extra in-game options when playing the game in hard mode. Press Select during game play after starting a level. Two new options, "Save" and "Total Results", are now available.

Legendary dark knight mode:
Successfully complete the game under the hard difficulty setting. You will be able to play as Sparda in this mode.

Dante must die mode:
Successfully complete the game in legendary dark knight mode.

Super Dante mode:
Successfully complete the game in Dante must die mode. Dante will be able to change into a demon with unlimited Devil Trigger.

All-star group photo:
Successfully complete the game with an S rank on all missions.

Skip FMV sequences:
Press Select during an FMV sequence.

Secret missions:
Mike Novy and Riikishi30jr.

Mission 3: Fall back in the water where the skullheads were located.

Mission 3: You will start near the Judge of Death. Press X to get the secret mission.

Mission 3: After you get chased by the Phantom, at the end of the hall will be a door to the left. Enter it.

Mission 4: Return to the room with the power-up statue. You will have an encounter with the spider in the hall, just escape to the nearest door, then go back out.

Mission 4 part 2: Go to the airplane room after the panther has been defeated, then take the elevator down.

Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where the key was located).

Mission 11: Go through the door at the start of the mission.

Mission 14: Check the skeleton of the boat from the previous mission.

Mission 15: Check the skull carving underground in the previous mission.

Mission 16: Defeat the blob Boss, then go to the airplane room.

Mission 16: For a second secret mission, go to the coliseum.

Mission 17: Go through the warp zone, then cross the broken bridge without falling.

Mission 21: Check the wall on the opposite side of the power-up statue.

Hint: More Orbs:
This trick can be done in any stage, as long as you find that this mission has a lot of monsters. First, kill all the monsters on that mission or even after a part of that mission. Save the game, then press Select to reset the game. Restart the mission again and start killing monsters. Repeat this process to get more Orbs.
Yaw Yong Xin.

Save the game before you play the mission that you first fight Phantom (the scorpion-spider) in the hallway. This is the second encounter with phantom. Fight and beat Phantom. An easy way is to have three to five Magic Meters and have the Air Raid move mastered. Once you gain control of Dante after the short FMV sequence, press L1 to change to Devil mode. Immediately press Triangle to jump then hold R1 to float. Press X repeatedly as fast as possible until your magic runs out. Once you fall, run as far away as you can, while still keeping Phantom in your view. Whenever he shoots a fireball, jump over it and slash his eyes. Repeat this until your magic meter is full again. Change into Devil mode and perform the Air Raid on Phantom. Repeat this process as needed until he is defeated. Collect the 500 orbs he drops. Then press, Select and choose save. Overwrite or save the game in a new slot. Then, return to the game. Press Select, and select "Reset". Choose to quit. At title screen, load the mission that you just fought Phantom in. When you start again you will have the newly acquired orbs and you will be able to fight Phantom again. Repeat this entire process as needed to collect orbs (at least 15,000 recommended). This is one of the easiest Boss fights and it happens in the beginning of the mission before you really need orbs. After this, do not waste any orbs on anything. Choose wisely on what you buy.

Find the secret missions rooms with killing the phantom babies. Either of the two will do. Simply go into the room and intentionally fail the objective. Kill all the babies to get between 100 and 135 Orbs a pop. Then, exit the room, go back in, and repeat the process to get as many Orbs as needed.
Thorn Stoldark.

When you enter the room with the Lion in it, jump on the top of the fountain. You will receive about twenty Red Orbs.

Play the mission where you fight Griffon. Before you fight Griffon, go to the room guarded by the blue shield and get the Luminite at the opposite side of the room. Then, go down the stairwell. Defeat the two Fetishes (the fire demons) there. An easy and fast way is to roll or jump directly after shooting them, then jump (with Ifrit equipped) and do the kick. Keep repeating this until they die. Collect the orbs, then go to the door. Immediately hold R1. When Dante aims, you will see one or two Sin Scythes. Immediately shoot, then roll or jump. Shoot repeatedly until they are dead. Run around until all of the dropped orbs are collected. Then, return to the room with the Fetishes and kill them. There will be one more by the station where you buy items. Kill all three and return to the Sin Scythe room. Repeat going back and forth between the rooms, always collecting all the orbs dropped. Repeat this for awhile to collect a very large amount of orbs.

In hard mode during mission 4 when you face the phantom spider for the second time, while in the corridor where he chases you, just equip the gauntlets, Make sure you have at least five Devil Triggers. Turn into Ifrit and use Inferno three times in a row. If you are fast enough, he will die, dropping 500 Orbs (sometimes without even doing damage to Dante). Save the game, restart the level, and repeat.
joseph t. kozlik.

To gain easy Orbs and level up abilities quickly, after you have returned to the castle the second time (whenthe castle has changed), the room with the biplane will new enemies. These enemies transform into bats and split when attacked. Enter the room (the gauntlets are recommended), shoot the first enemy with your grenade gun, then attack it. The monster will split into two more enemies. Attack until you can trigger Ifrit, then use Inferno to kill all the enemies surrounding you. Each time you enter the room and successfully defeat all the enemies, you will gain 300 to 400 Orbs. Exit the room and repeat as desired.
joseph t. kozlik.

In mission 4, after you defeat the scorpion, you can get easy Red Orbs by going into the room where you got the shotgun with full devil trigger. In there are three Sin Scissors. Circle around until they are near each other, and activate the devil trigger. Begin shooting them with the shotgun. By the time you kill them, you will have reached the Stylin ranking, which gets you a lot of Red Orbs. Go out into the hall and kill things until you get full Devil Trigger and repeat.
Chris Newfang.

At about mission 18, hit the switch and defeat the enemy with one eye and laser vision. After a few doors you should be able to run into another one of them. Take out your shotgun and use nothing but that weapon. The enemy will split into two, having three on the screen at once. Keep walking in circles and destroying the creatures. Two will die and the original one will remain. Again, shoot him with the shotgun and he will split apart. From this you should get close to 1000 to1500 red orbs. You can leave and do it again.
Chris Ruvolo.

In mission 21 (the heart mission), have the Inferno move and at least seven Devil Triggers. Go back through the room where you fought Nightmare. Go to the room with the two Frosts. When you get there, quickly run in and run towards the first Frost you see. Activate Devil Trigger just before you get there, jump, then hold R1 and press Circle. Two Infernos should do in the first Frost. Quickly run around to the second Frost. Attack it first with a Homing Kick (Jump and press Circle). After that, just use ground combos and knock it out. If you do any more jumping, it will have a chance to strike back. You should not use your guns, as they just slow you down and stop your combo. Killing the second Frost should fill your Devil Trigger again, and if done properly, can easily get an absolute or stylish combo without getting hit. You will get hit very rarely, and you should get enough Green Orbs to keep going indefinitely. The whole procedure should take an average of 10 to 14 seconds (excluding the time to go out of the room and return). and will yield about 200 to 240 orbs every time. This averages to about 800 orbs a minute. You can do this in normal mode, so the items are nice and cheap, unlike similar tricks which are done in hard mode, where things get very expensive. You can quickly buy any moves you do not already have, and stock up on items for the final battle which is coming soon. Note: You should save fairly frequently (or when your life bar turns orange), to avoid losing all those orbs.
Ken VanderAa.

At beginning of mission 8, do not jump over the main hall to the green door. Instead, jump down into main hall. Mission 8 does start until enter the green door, so go into the "puppet" room with the airplane. Then, go through the door on your left to the long curved hallway. Follow it until you see the gold-toned door. Enter this room (with the fountain) and use the Air Raid to quickly kill the three Scythes. They should drop a good amount of Red Orbs. Next, go into the door in same room at top the stairs, where the lion door is located. Press R2 to taunt or kill the bug-enemies until your Devil Triggers are full, or are at least 4. Go back out the door into fountain room. Use Air Raid on the three Scythes again. Repeat this as needed. Note: This is your last good chance to build up your powers and your weapons.

You must have the Roundtrip move and have handguns equipped for this trick. When at a Red Orb Lantern, hold the corresponding Devil Arms activation button. As the Devil Arms leaves his hands, pull out Dante's handguns and start shooting rapidly. You should be able to get the Roundtrip/Handgun combo two to three times.
Elhaym Yuki.

In hard mode at the start of mission 4 when you fight the phantom in the hallway for the second time, you can easily get red orbs. At least five Devil Trigger gauges and Vortex level 2 are required. Equip the Alaster, and as soon as he starts to chase you, transform and quickly jump towards him. Use Vortex on him. Hold Circle + Left Analog-stick. He will try to hit you, but it will have no effect. Collect the orbs, press Select, save the game, and reset. Return to the title screen and load your file. Keep repeating this as many times as needed. After awhile you should be able to kill him in about twenty seconds without him touching you . Try to max out your Devil Trigger gauge and vitality for Dante Must Die mode.

On the mission 3, after defeating the Phantom for the first time, leave the room you fought him in through the exit. You will now be outside the statue of the judge. Turn around and enter again to access the secret mission to kill 100 baby Phantoms. Fail it intentionally, then kill as many as you can to gain Red Orbs (about one from each). When they stop returning, leave through the door where you took the Lion Heart test (when you fell down and had to kill the Skulls). A screen will appear, stating that the mission was failed. Go back through the door and you will be able to attempt the mission again. A long as you keep failing it, you can do this as many times as needed, gaining more orbs each time. The best part is that the baby Phantoms cannot hurt you.
aaaaaaaaaaaaa and mrfuerte.

In mission 3, when you enter the room with the large mirror in the back (where you first meet Neo Angelo), there is a king sized bed towards the other side of the room. Double jump and land on top of the bed. You will get two large orbs.

In mission 1, jump on top of the spike that the knight on the horse statue is holding. You should get about 20 Red Orbs. This is difficult, but not impossible to do.

Get enough orbs for Vortex Level 2 or something similar. After you defeat Phatom during the next mission, he chases you down the hall. If you have Vortex attack, you do not even have to run from him. Morph and attack away to kill him quickly and get 500 Orbs. After collecting the Orbs, press Select and save the game. Then, press Select and reset. Restart the mission and repeat as many times as desired.
Eric Wiegand.

Before going to mission 8, get your Devil Trigger up to full. Make sure to have the Air Raid upgrade. In mission 8 when you meet the spider for the third time, use your Devil Trigger and Air Raid. This will kill it in almost an instant. Collect the orbs and save the game. Restart the mission over by resetting the game. You will still have the 500 orbs you gained from the first time and you can face the Phantom once again. Keep doing this for as many times as desired.
Mathew Kramer.

While still on mission 1 in the room with the airplane, stand on the nose of the plane. You will be rewarded with a drop of about 50 orbs.
Mathew Kramer.

Hint: Hidden Orbs:
Check on top of pillars and other high places. You can get a good hand full of Red Orbs and other special treats.

At the start of the game, jump on the bridge that spans across the walkway. Walk all the way to the left and a Blue Orb fragment will drop.
Ken Ku.

If find a knight in armor in some levels, destroy it and you will get some Red Orbs.
steven morgan.

Hint: Quick transformation:
This trick can be done at any time after you get Ifrit. If you want a quick change between Alastor or Ifrit, press R3 and he will do something and either a Blue or Red light will surround you, indicating the switch.

Hint: Quick Devil Trigger:
Approach an enemy and press R2 to taunt the opponent. The Devil Trigger meter should go up by one.

Press R2 + Left Analog-stick in any direction to taunt. Correct timing is required. Once done correctly, it will increase by two symbols instead of just one. If you do this taunt from a distance it will always give you at least one. The normal taunt only gives you a half when done at that distance. When you know you have done the taunt, instead of him instigating with one gun, he will use both guns.

Hint: Charged firearms:
You can charge any weapon by holding Square or X while aiming. The longer the charge, the more charged ammunition you will shoot (handguns only). However, you can still charge any weapon but only get one shot (excluding the needlegun). Unfortunately, when you charge The Nightmare - Beta, it takes away your Devil Trigger symbols. Charged ammunition is great for building Devil Trigger symbols -- when you are in Devil Mode you shoot charged ammo, but you do not build Devil Trigger symbols.

Hint: Easy Upslash:
Have Dante face the enemy. Use your Force Edge or any other of your swords to hit your enemy. Then, press the Left Analog-stick in the opposite direction that Dante is facing. He should do an Upslash. Use your handguns while your enemy is in the air.

Hint: Double Upslash to Stab:
When do a normal combo, take two slashes, then delay very briefly (immediately after he stops his sword swing for the second slash) and press Circle again to upslash twice, and one last time to stab or hard slash. This will make the Sparda sword transform for the end of the combo.

Hint: Multiple stab:
Begin with two slashes, then pause for a brief moment (almost until he puts his sword away), then press Circle to start stabbing. Press Circle repeatedly to extend the amount of time he is stabbing. This also makes the magic stones light up in only one combo and the Sparda sword transform for the end of the combo.

Hint: Multiple charged shots:
After charging the weapon (pistols recommended), release X or Square, then rapidly tap the button. It is possible to get up to five shots.

Hint: Unlimited Kick Jump:
Go to the first level. When you get to the puppet that is lying down, jump on the wall and keep pressing Triangle. Dante will keep jumping and you will hear a clanking sound.
Jake Arnott.

Hint: Unlimited Air Hike:
Go to an enemy that makes you backflip when you hit it with your sword. Use Alastor and when you backflip, Air Hike towards the enemy and repeat.
Jake Arnott.

Hint: AirBuster Combo:
Note: This refers to the default controls. While fighting against a Marionette, hold R1, press Left Analog-Stick Back, and hold Circle. Then when in the air, tap Square or X. Try to stay in the air - five or six taps should do it. Then, hold Circle to bring your sword down. This usually killing the Marionette, unless it is a Bloody Mari.
jamie morris.

Hint: Fast Punch combo:
With Ifrit, you can execute a combo of fast punching attacks. In order to execute this move, stand close to the enemy, press the Left Analog-stick in the direction Dante is facing, then hold L1 and rapidly press Circle rapidly while holding in that direction. If successful, he will unleash a volley of fast punches and kicks. However, this will use two or three Devil Magic Symbols per volley.

Hint: Grenade Sting combo:
Use a Stinger Level 2 to knock an enemy back. Then, blast them with the Grenade Gun. Hit with the Stinger again, then Grenade Gun and repeat.

Hint: Blazing Buster combo:
If you have Ifrits and need a quick escape when being beaten by a tough enemy, use the following trick. Jump behind him with Rolling Blaze to stun him, then use a Kick 13 to knock him to the floor, or severely stun him. Then, charge up a Magma Drive, knock him into the air, and finish him with your Shotgun or Grenade Gun.

Hint: Dante Deluxe combo:
Perform a five-hit slash (press Circle(2), pause a moment, then tap Circle repeatedly), but instead of finishing with a big swing, do an Uppercut Slash. Hold Circle to leap into the air after your opponent, and press Circle again to slash him in midair. Then, finish him with a Round Trip attack.

Hint: Electric Fire combo:
Note: You must have Alastor and Ifrit for this trick. Use Round Trip with Alastor, then press R3 to switch to Ifrit. Then, use Magma Drive. Next, use Ebony and Ivory to keep them in the air. Wait until your sword comes back, then use High Time to go into the air. Finally, use your shotgun to blow them out of the air.

Hint: Ground Round combo:
Charge up a Round Trip attack and hurl your sword at the enemy. Then, switch to your Ifrits very fast and invoke Devil Trigger. Use the R1 + Forward + Circle attack on your opponent to bust them up with blazing fists while they are being cut by Alastor.

Hint: Greased Lightning combo:
Hit your opponent with a Stinger attack. Then, while they are still dizzy, invoke Devil Trigger. Hit your opponent with an Uppercut Slash, holding Circle to leap in the air. Then, press R1 to turn into Devil mode. Blast your opponents with lightning.

Hint: Nightmare-Beta:
This weapon is located on mission 19 (after the mission where you receive the Elixir). When you exit from the first painting in the area with the broken bridge, a short intermission sequence will begin. Jump into the second painting and you will find yourself in the room with the bed, the mirror, and the statue that allows you to buy power-ups. Approach the mirror. The Elixir will activate the mirror. Press X to enter the mirror, as if it were a door. You end up in the same room and the screen will be slightly fuzzy. You will not be able to see the weapon at first, but it is in this room. If you walk towards the screen, away from the mirror, you will find the bed. On top of the bed is the weapon, shining. Pick it up from there.

Hint: Nightmare-Beta without Devil Trigger drain:
Once you have both the Nightmare-Beta and the Sparda sword, equip both of them. Your Devil Trigger will not be drained, even when charging up the Nightmare-B.

Hint: Juggle enemies:
First you go up to a small group of enemies that are close together (minimum of two enemies). Keep pressing Circle while holding R1 and pulling back the Left Analog-stick in the opposite direction that Dante is facing to literally "juggle" enemies. Note: Only use this trick on Marrionettes, Bloodymaries, Blades, and Fetishes. Practice on a single enemy first.

Press L1 + Circle while pressing Left Analog-stick Back with the shotgun. Keep shooting until the enemy dies. This does not work on all enemies.

Hint: Easy long jump:
Using a Stinger of any level near the border of a ledge will make you do the automatic long jump. This is extremely useful after mission 3, when the bridge of the Cathedral is broken. Two or three long jumps will bring you easily from one side to the other.
Sara Zampolli.

Hint: Easy kills:
When facing a single enemy, try running from it. If it follows, run towards a wall if one is near. When you are few steps away from the wall, quickly jump at the wall. When you hit the wall in mid-air, quickly press Jump again and away from the wall. When you land on the ground quickly turn around to get the enemy from behind and attack.

To defeat a single dummy, use your sword to hit him in the air. Then while he is still in the air, use your guns and keep firing. He will stay suspended if you keep shooting. Do not use this trick around other dummies -- one could come up behind you and do damage.

Press Circle(2), then while Dante's sword is back, press Circle again. He should then do a Double Upward Slash. Then, do the High Time just after the Double Slashes. Hold Circle until Dante is in the air, fire the pistol until Dante begins to drop down, then press Circle again. Also, for the Fire Gauntlet, charge Magma Drive until the enemy is about to attack. If it is not dead yet, use the Kick 13.

You can get an easy kill with the Ifrit Gauntlets and your shotgun. Equip both, jump, and fire a single blast from your shotgun followed by a Homing Kick. Jump up again and repeat. This makes you very hard to hit, and works with most enemies. Note: Since the shotgun does more damage when you get closer, if timed correctly you should be able to fire the shotgun just before you land and still get a Homing Kick in on the enemy. This also works well when you are getting overwhelmed by enemies, because while you are hopping around, they tend to try to follow you and end up in a little group that is nicely lined up for your shot and kick, which will usually knock them all down. Repeat the steps until all your enemies are scattered into little bits all over the floor.
Ken VanderAa.

Do a High Time, go up in the air with your opponent, then start firing your guns. When you are about to descend, do an Air Hike and keep firing. Your opponent will still be getting hit from above, and his body will go up. As soon as you hit the ground, keep firing.

To kill opponents with easily, knock them up into the air with the first portion of the High Time attack, but without making yourself jump. Just tap Circle instead of holding the button. Next, aim your guns and fire quickly. They will suspended in the air until they are dead. This will also sort of work with the shotgun. You need to be alone or have enough time to kill them without interference because this leaves you wide open.

This trick is recommended when there is only one enemy in the room. Get your handguns and get near any enemy that you can lift up in the air with High Time on any sword. Do it, but do not hold Circle and you will not jump, but the enemy will be in the air. Then, light them up. If you are in Devil Trigger, the enemy will go farther in the air with every shot.

Equip Alastor. When facing a enemy, run to a wall, and wait for it. When it gets close, do a double jump and down slash. Then, do a stab. This should kill it. It is best done when at level 2 or higher.

This trick requires is any of Dante's swords and his handguns (Ebony and Ivory). With his sword, do the Upper Cut move (hold R1, press Toward Dante's back, and tap Circle). Then, shoot the enemy in the air. If done correctly, the enemy should stay airborne as you shoot him. This may require some practice, but it is the easiest way to kill any enemy.

Hint: Defeating Fedishes:
A very easy way to kill Fedishes is to equip Alastor and use Vortex 1 or 2 on them. They will drop five times faster than normal, and usually cannot hurt you.

Hint: Defeating Frosts:
Frosts are one of the more difficult enemies in the game. However, you can kill them in one hit with a little Devil Trigger and Ifrit's ability Inferno. Since most of them attack in groups, let them surround you. Make sure you have at least three gauges on the Devil Trigger full. Then, jump up, activate Devil Trigger (with Ifrit), then press Left Analog-stick in any direction and Circle. Dante should perform a powerful move. Though it sometimes does not even kill Marrionettes, it will kill an entire group of Frosts in one hit, since it is a Fire attack and they are of the Ice element. Even if you do not have Inferno, Ifrit makes the battle a lot easier instead of Alastor. Sometimes with Ifrit you can kill them up to four times faster than with Alastor,

Hint: Defeating the Griffin:
Although your first instinct would to be to start blasting away at him with your guns at a distance, patience is the key to this battle. As soon as the battle starts, walk forward slightly. A lightning ball will hit the ground, giving out two bolts of lightning that come together as though they were scissors. Jump forward and the camera angle will change to where you can see the Griffin in your sights. As soon as this happens, walk backwards while firing. He will fly towards you while dropping balls of electricity. When you see this happen, run at him and jump on his head. Then, jump off and fire away. He will fly away some distance, then stomp around and laugh. He will then charge at you. Make sure to have the Gauntlets equipped. When he gets close, jump on his head and jump off. As soon as your second jump is performed, start firing rapidly. If you are able to Devil Within, do so while firing. As soon as you drop he will jump away. As soon as this happens, keep your distance. He will blow a gust of wind at you, then fire either lines of electricity or two electric lines coming together as you saw at the start of the battle. Keep your distance and avoid these attacks. When he is finished, he will charge at you again. Do the same routine. After some rounds of this, he will fall to the ground as if wounded. Approach him and bring out the Devil Within that you have gathered by shooting at him with your guns. Start punching him until he gets up. Punching him takes damage. After a few minutes into the battle, he will perform the attack he performed at the start. Do the same routine with the same tactics and this should finish him. Every once in awhile he will perform an attack that will put him high in the air before flying down at you. He will have bolts of electricity guiding his path so it will not be too difficult to evade. Remember, distance and patience. Do not go to him -- let him come to you.

When you first enter the coliseum to fight Griffin, have at least four of five Holy Waters. At the beginning of the battle, use all of your Holy Waters. After you use the first one, an intermission sequence will show Griffin falling to the ground, making him incapable of flying. Then, just waste all of your Holy Waters until he is defeated.

Once you have Air Raid and Air Hike, you can easily defeat the Griffin after he loses the ability to fly. As soon as he is down, get close to him. He will blow you away with wind if you charge at him head on -- run at him from the sides. Once next to him, jump on his back, about where his wings are located, and slash at his neck with your sword (Alistor). This may take awhile. You can speed this up by use the Air Raid ability and frying him with electricity. Once your devil gauge runs out, return to his back and fill it up again by slashing at him. You might not need Air Hike to do this. You can also try double jumping off the Griffin, but it will be a lot easier to do this with Air Hike.
Matt Bloom.

Using your handguns to kill the Griffin is easier than using a grenade gun. The simplest way of killing the Griffin is to get above him on high ground. Use your Devil Trigger with your handguns to shoot him towards the ground. This is extremely effective. Once your Devil Trigger runs out, keep shooting it with your hand guns. It takes a while to kill him, but is worth the effort. You can also use the hand guns and the Flame Gauntlets. Use Inferno, and while in Devil Trigger, shoot him with your hand guns.

The following strategy works well during the third fight against the Griffin, mainly in Dante Must Die mode (in normal mode, you could use Air Raid to take him down). Go in with Nightmare Beta and Alastor then unload on him. After the intermission sequence, take off Nightmare Beta and equip either the shotgun or grenade gun. In the second half of the battle, your guns will be less effective, and he starts using very difficult to dodge lightning attacks. Equip Alastor and get as close as possible to him, so that his attacks miss. Slash at him in midair in Devil Trigger for good damage. If you have Vortex, make sure you are not touching the Left Analog-stick or you will go into it. Even when Dante is not in Devil Trigger, continue slashing. When he starts looking up and spreading his wings, he is about to do his Lightning Shower. This is very difficult to dodge; if you have Devil Trigger remaining go into Vortex and get as far away as possible as you dodge the bolts. If you dot not have any Devil Trigger remaining, you may want to use a Untouchable. However, in Dante Must Die mode they go for a 6000 Orbs. You may want to restart and try again. Also, if you are not in Dante Must Die mode and plan on getting through it, do not use any items.

During the final battle with Griffin in the Coliseum in mission 15, try to get behind him and jump on him. Note: This will drain your health little by little. Note: You need the Air Hike.

To defeat the Griffon in mission 9, have Ifrit on, and any gun. When Griffin is in the air, shoot him with gun, but do not let your guard down. Watch for Griffin to drop the laser ball, or a laser ball that shoots out two lasers. When he is on the ground, jump up and punch him. Keep doing this. Jump on top of Griffin and punch him many times until he gets mad and shake you off. When he is knocked down on the ground, use Devil Trigger and punch him repeatedly. Do not use Devil Trigger when he is in air because is difficult to hit him and is a waste of Devil Energy. Only use it when you have a very low HP to recover some. Try not to get hit, and repeat hitting him with a gun when he is in the air and with your fire punch (Ifrit) when he is on the ground.

Hint: Defeating Marionettes or Bloody Marys:
Equip the thunder sword (Alastor) and make sure you have bought Stinger level 1 or 2 with your red orbs. Keep hitting the enemy until it dies. This should only require three hits. You can also have the Vortex level 1 or 2 with Alastor in Demon state. When in the air in Demon state, hold R1 to stay in the air, then press Circle to hit the Marrionette. This should only require one hit.

Hint: Defeating Marionettes or Fetishes:
Have any sword (Sparda is recommended) and the grenade launcher. Do a two hit combo ending with Stinger and fire the grenade launcher. Then quickly do a Stinger to chase them and repeat. It is better to do Stinger with the Fetish, as it will block and counter with fire (especially in the harder modes).

Hint: Defeating Mundus:
Buy as many Devil Stars as you can throughout the game. When you reach Mundus, you will be on the ground, and he will be in the center of a lava pit. Use your Devil Star, transform into Devil state, and fire your new weapon at him. They are balls of fire that do massive damage. Continue doing this until you defeat him. If you run out of Devil Stars, there will be large balls that occasionally appear in front of you. Destroy them and you will regain enough Devil Triggers to transform.
Justin Stander.

When he is flying through space, the best way to avoid getting hit is to fly around in circles. Shoot as fast as you can to break his shield and build up your Devil Trigger. When your Devil Trigger is full, use it. You will unleash a powerful dragon attack. Keep doing this until he is defeated. When he is in the lava, dodge and attack the orbs. Use Devil power and shoot the comets at him. When he shoots the white orbs at you, slash them with your sword and they will fly back at him. He shoots about three white orbs. Be careful, because if you hit too early or too late, the orbs will explode in your face. It is the strongest thing against him. The comets do little chipping damage. Watch out for the lava dragon -- kill it as soon as possible. You will gain health from it.

Use the following trick during Mundus' second stage in the lava pit. Wait for Mundus to release four giant orbs. Instead of exploding them, wait for Mundus to absorb the orbs. They will then begin to circle around his head; which means he is about to "pitch" them back at you. It is difficult to dodge the attack, and almost impossible if he absorbs all four. Instead, just stand back and transform. When he sends them flying towards you, "bat" them back with your sword. You have to be in Devil form or this will not work. If you need Devil Energy, shoot at least one of the four orbs he sends. This should give you enough energy to perform the trick. This strategy requires precision and timing if you want to hit him with all four or three orbs.
Max Payne.

Use the following trick to easily defeat Volcanic Mundus, When the battle begins, make sure you have at least one Untouchable, and four to five Devil Stars. Throughout the battle, he summons somewhere about 20 Orbs. Use a Holy Water and all of the Orbs will disappear. You will now have your Devil Trigger gauge full. If you get hit by Mundus and are in need of health, he summons a dragon which shoots out fireballs. When you destroy the dragon, it gives you a Green Orb which restores a lot of health. When Mundus has about 25 to 35 percent of his health remaining, leap into the lava and stand next to him. Activate the Untouchable and destroy him.

Buy one Vital Star and two Untouchables and start level 22. Fight Mundus in space and defeat him. When he falls into the lava and the second fight starts, use your Vital Star. Then, activate Untouchable and jump into the lava directly next to him and slash away with your sword in Devil Trigger. After it runs out, use your next Untouchable and keep slashing in Devil Trigger. If done correctly, you will win easily, and with full life. Note: This has only been attempted in normal mode.

When you fight Mundus (after where Mundus and Dante fly), he will be trapped up to his waist in the lava pool. Keep Dante on the platform where you start. Jumping to the higher ones makes it easier for Mundus to attack, and they are not very big. Stay on the large one and equip the Nightmare-B. When Mundus lets out the floating orbs, run towards them and keep firing. If any shots miss, they will deflect off the walls and eventually hit Mundus. When the Dragon head appears from the lava, jump towards it, Air Hike or jump, and fire a Nightmare shot at its face in mid air. As soon as you land, fire another shot at the Dragon, then roll/jump away as it attacks Dante. When the head lifts back up, run toward it again, and repeat the attack. Once it is down, concentrate all firepower on Mundus. The dragon returns twice again. Repeat the previous steps until Mundus is dead.
Jason Haynes.

After the intermission sequence near the end of the game, where the giant statue of Mundus appears to kill Trish, you are timed to escape from the collapsing castle. While escaping you will get into a few fights before you progress. If the time runs out or you get to the point where Dante falls into the sewer, Mundus will appear from the wall as a huge blob. Jump to avoid any attack Mundus tries. As Mundus slowly approaches Dante, he fills the room so you cannot get behind him. Run as far away from the blob as you can, and with your back to the wall, hit him with as many grenade shots as it takes before a short intermission starts with Trish. She gives Dante Ebony and Ivory (pistols). Equip them and fire one shot to destroy Mundus.
Jason Haynes.

In space, equip Sparda and Ebony and Ivory, then fire as hard as you can, dodging the rocks. When Mundus is in the lava, stay on the platform you are put on and fire at him using Nightmare-beta or the grenade gun. If a dragon appears from the lava, fire at its head. The spheres with Chinese symbols need to be exploded as well. Use Ebony and Ivory on them. On the escape level, the floor will collapse in the castle and you will have to fight Mundus again. In the dungeon, Mundus is a big blob which you attack with Nightmare-beta, as it will reflect of the walls onto Mundus. When his life goes, Trish will use her magic with Dante's Ebony and Ivory, but you need Devil Trigger (buy a Devil Star or attack Mundus with Alastor or Ifrit). Then, put Devil Trigger on, fire once and Mundus will be defeated.
jack woodrup.

Before you make it to the Legendary Battle mission, make sure you have at least five or six Devil Stars. You may want to have more for the following battle. When you first encounter Mundus, you will be flying through space. Use a Devil Star then press Devil Trigger. Dante will turn into a huge dragon and attack Mundus automatically. Do this about five times in a row and you will have successfully defeated Mundus the first battle in under a minute. When you encounter Mundus the second time, in the pit of lava, your Devil Trigger is very valuable but if you do not have a lot of Devil Stars Mundus creates spinning balls with devil symbols on them that he uses to shoot at Dante. If you shoot these, they will dramatically increase your Devil Trigger. Also, while fighting Mundus a huge dragon will occasionally appear to attack Dante. If you successfully destroy the dragon it will give you green life orbs. This can be very useful if your health is low. With the use of the Devil Trigger as much as possible however, your stamina should hold up well. Defeating Mundus the final time is much more difficult. He seems to be easy at first. His attacks are not entirely too damaging, however once you get his health down to about three quarters he begins to grow the rainbow worm-like things that you encountered in the previous underworld mission. No matter how much stamina you have, if Mundus gets close enough the worm-like things will grab you and you will automatically die. Try to immediately get as close to him as possible and use Holy Water repeatedly until you run out (you can hold up to five). After this (Alastor recommended) use a Devil Star if your Devil Trigger is not already built up then use Air Raid. Blast Mundus as quickly as possible. If he does not die right away, do this again, but remember to stay as far away from him as possible or else you will die. Note: At the start of the Legendary Battle mission you can walk back through the doors and re-enter the underworld. Once there you can fight more enemies and purchase more magic goods if desired.

Hint: Defeating Nelo Angelo:
When you are on level 4 and are about to fight Nelo Angelo, find a way to knock his guard down to a point where he looks like he is panting. When this happens, turn into the Alastor Devil and do the 4-Slash combo followed by a Stinger. This should reduce his health greatly, especially in Devil Trigger mode.
Nathan Musick.

With Alastor (first and second times), make sure you have at least Stinger. Air Raid may also help. Turn into Devil mode and attack him with your basic sword combo. His guard will be broken at about the third hit, unbalancing him. If you are quick enough, you can keep hitting him without giving him the time to teleport away and take away a lot of his life bar. Every time he uses the Energy Ball, Stinger towards him. He will stop the attack. Every time he teleports and slashes, jump over him and attack him from behind. Air Raid will break him out of any attack he attempts. Plus he cannot hit you in any way. Unfortunately he can block the bolts, so try using it when he is near death.

With Ifrit (second and times), make sure you have learned Inferno and Rolling Blaze. Once the battle starts, activate the Devil Trigger and get near to him. Everytime he guards, jump against him. His guard will be broken. Come down with Inferno and repeat. When he uses the flying swords during the third time, ,jump against them when they are about to strike you. You will destroy them.
Sara Zampolli.

Use the following trick to defeat Nelo Angelo (second time) under Dante Must Die mode. Since Nelo can kill you with a single combo (and if you are not good with your sword), use the Bangle Of Time (if available). First, use Stinger I or II (whatever available) to get close to him. It should stun him for a few seconds, which gives you just enough time to activate the Bangle Of Time and slice him up with the Alastor until your gauge is empty. Now that you have depleted your Devil Trigger gauge, you need to refill it and repeat the process, which is very simple to do. Quickly jump onto one of the side ledges and make your way to the alcove where you put the chalice in. Once inside, wait a fre seconds for him to teleport into position (it is usually one time). You then need to stand near the edge of the platform, but not too close to it (he might shoot a energy ball at you). Then, take out your grenade launcher and fire away until your Devil Trigger gauge is full. While shooting him, you sometimes can even get a shot in once or twice. Now that your Devil Trigger gauge is full again, jump down and stun him, then activate the Bangle Of Time. Slice him up again then go back to the alcove and repeat the process. If you done correctly, he should not land a single hit on you.

Run away from him as much as possible, firing your hand guns. When you max out your Devil Triggers, run up to him and slash him until he pants. Note: He will block frequently -- try to hit him when he raises his sword as it glows blue. Activate your Devil mode as he pants and slash him. Repeat until he transports himself to the crumbling wall across from the door you started from. Since he does not come down from there, stay hugged up to the wall so that his fireballs do not reach you. Try to get to a position where you can taunt him while staying close to the wall. This is about twelve paces from where he stands. When your Devil Gauge, fills go to Devil mode and fire at Nelo. Your health should go up slightly each time you shoot. Repeat until your life fills then jump up to where he is and slash him in Devil mode. If you start losing health again, jump down to the floor and recharge as mentioned above. When he transports the second time, follow the crumpled wall, jump the broken space, and stand where the piled rocks are located. There you can taunt him, gain health, and jump up to slash him whenever desired. Note: This can take a very long time, so be prepared to get a low Devil Hunter ranking.

The last time you fight Nelo Angelo (mission 17), he can be difficult. However, there is a quite easy, though lengthy, method to defeating him this time. Before the battle, make sure you have the Ifrit Gauntlets equipped. When the battle starts, get some hits in with your guns, then wait for him to teleport. Jump away from him and go towards the area he was originally standing at. Get very close to the glass pane. Wait for him to approach you, and when he is near, wait for him to attack. Jump over him and use the Ifrit Kick to counter. Note: When you are in the air, press Circle to do a flying kick. If you done correctly, he should be on either the left or right side of the glass. If he is here, jump backwards. At about the top of your jump, use the Ifrit Kick again to smash into him. It is too fast for him to teleport, but not so fast so that he can block. Keep jumping away and hitting him with kicks until he goes down. If he gets away, just dodge his attack and use the Ifrit Kick repeatedly.

Defeating Nelo Angelo the first time is easy if you use Stinger well (even more so with level 2 Stinger). Do not use your pistols, as it causes very little damage and will most likely provoke him into shooting one of his energy shots at you. Instead, start slashing at him. He will block most of them. Stop as soon as he pulls his sword to his side and hesitates. Immediately jump backwards to avoid his wide counter-swing and give him a Stinger. You can also use a Stinger after he finishes one of his combos. Save your Devil Trigger until he is winded; he will lower his sword and pant. When he does so, activate your Devil Trigger and let him have it. As soon as he regains balance, jump away and turn off your Devil mode. Even though you could continue slashing, he will most likely block them and give you a counterattack. If done correctly, he can be defeated without taking a single hit.
Joshua Tillman.

To defeat Nelo Angelo extremely quickly, simply use Holy Waters. These dramatically reduce his health, and tend to add towards your Devil Hunter grade.

Have the lightning devil (Alastor) equipped when you face Nelo Angelo. Nelo Angelo attacks in a simple pattern. He uses powerful strikes, teleports, then uses a projectile attack against you. Watch his arm movements. If you can hit his sword when he attacks, he will become unbalanced and be open to a lot of damage. Roll to dodge the projectiles, and chase when he teleports. Attack continually, and remember to hit his sword to knock him off balance.

Hint: Defeating Nightmare:
Do not attack the metal plate which transforms him. Instead, let him pull you down into his special underworld. After defeating the mini-Boss in his underworld, go back to the surface by stepping through the portal. When you come back, it will destroy about one quarter of his health. Then, when you hit the metal plate to transform him, stand directly in front of Nightmare. Once the energy ball on top of him appears, he will begin to shoot a beam of ice at you. Jump on top of him and attack the ball repeatedly. Continue this until you defeat him.
Justin Stander.

Take time to get Orbs and get the Inferno attack. Make sure to get a Devil Star, Vital Star, Holy Water and an Untouchable. Have the Fire Gauntlets equipped. When you go into battle, let Nightmare take you to the Underworld. Defeat the monsters there, then take the warp out. Run over and hit the switch to transform him. Use the Holy Water (it takes almost half his hit points away). If your Devil Trigger is not full, use the Devil Star. Transform, then use Untouchable. Keep hitting Nightmare in his true form with Inferno until he is gone. Make sure to run over and hit the switch again if it is about to shut off. If your life gets to low, use the Vital Star.

When fighting Nightmare, it will perform an attack that sucks you into another realm where you must fight a mini-boss and some skulls. Notice that while in the room that the main Boss is in "shadow" form and will not attack you until all the skulls are dead. Just kill the closest skulls to the shadow figure, and taunt the shadow. Taunting enemies will raise your Devil Triggers. If you are low on health, taunt until your Devil Triggers are full. Then, use your Trigger to gain back health. This trick allows you to refill lost powers and vitality during one of the most difficult fights in the game.
joseph t. kozlik.

The tracking dark arrows he shoots at you while the core is revealed can be reflected back to him with Rolling Blaze, doing damage. Time the jump when they are about to hit you. They will go back, hitting Nightmare's core.
Sara Zampolli.

If you let Nightmare snag you with a cocoon, you will only have to face a Sargasso and the ghost of the Phantom (the first time you fight Nightmare). The second time, you will face Sargasso and the ghost of Griffon. The third and final time you will face a Sargasso and the ghost of Nelo Angelo. All the ghosts of the Bosses fall easily with Holy Water or Alastor's Air Raid. Also, when you light up the Emblem Trigger in the room, he turns into a solid form. When he attacks in this form there will be a glow all on top of him continuously for easy kill. If he turns back to a puddle form, hit the Emblem Trigger to get him back into solid form.

You will need the Inferno skill and a Holy Water for this trick. Also, it is best to have your Devil Gauges full before this battle. Immediately fill the dial on the wall by attacking it. Then, avoid the Nightmare's attacks until he shows his core. Jump on his back and Devil Trigger with the Ifrits. Use Inferno on the core. If you have enough gauges, you can deal great damage to him. When the dial wears down, let him absorb you. Use the strategy for beating Sargassos to defeat them, then destroy the ghost Boss. This allows you to reveal your Devil Gauges. Exit and fill the dial again .He should be very low on health. When he shows his core, use the Inferno strategy again. When he is in his true form, after the bar runs out, use the Holy Water. It should be enough to kill him depending upon the difficulty setting your are playing under.
David Hayes.

Hint: Defeating Nobodies:
When the Nobody is in its smaller form, equip any sword and Ebony And Ivory. Do an upslash with the sword, but do not hold it so you jump in the air. Instead, pull out your revolvers and shoot away. The Nobody will stay in one position and will not move while you shoot it.

Hint: Defeating Phantoms:
A well-timed sword slash can reflect a Phantom's charged fireball back to him, doing damage. Also hit him repeatedly with Air Raid when he is about to shoot.
Sara Zampolli.

The Phantom falls easily to Air Raid. Using your handguns or shotgun is almost useless. You must have a good Devil Trigger gauge for him to die easily. The key to defeating him is Air Raid or Holy Water.

When facing a Phantom, go behind him and use Air Raid on his butt. This is where most of his insides are exposed, so you can deal out more damage.
Dante Sparda.

If you use a Stinger (the level is unimportant) as soon as you see him forming a fireball, he will throw his head back and either shoot it into the sky, or it will explode in his mouth causing extra damage to him. Otherwise, use your pistols to charge your Devil Gauge. When it is full, jump in and slash his face furiously. Another trick you can use on the Blue Phantoms (such as the ones encountered in hard mode) is to use a fully charged Meteor level 2. if it connects, it will kill him instantly.
Joshua Tillman.

Hint: Defeating the Phantom:
To kill the spider in the hallway without having to repeatedly jump and slash, run away and jump until he stops. Stand next to his head. When he stops charging, time your attacks so that they begin immediately when he shoots. Do not swing too early. You may be able to swing slightly later. If done correctly, you will stuff his own fire down his throat.

When you fight the Phantom for the second time outside, you will see a round window on the floor. Instead of shooting or using the sword on the Phantom, try to make him smash through the window. Make sure you stand in the middle of the window. It sometimes works if you are also behind him when he jumps. Move out the way and when you see him land in the middle of the window you will see it smash slightly. It takes five times smashes for him to go through and die.

Make sure you have Alastor and Vortex level 2. Once in the hallway, jump up in the air and enable Devil Trigger mode. Then, hold Circle to keep spinning away at his mouth. This will defeat him very quickly. This strategy also works with Vortex Level 1, but when you stop spinning it leaves you open to attack.
Sindri Jóelsson and Óðinn Örn Sævarsson.

When you get chased by the Phantom (the big spider) in the hallway, you do not have to kill it. If you run to the end of the hallway and go into the door at your right, when you come back out it will be gone.
Ashley Wise.

To defeat the Phantom, you must strike either his face or back. When he charges up his blast from his mouth, hit him in the face until the attack backfires on him. This inflicts a large amount of damage. Make sure to dodge his claws when close; and if he attacks with his tail, roll or jump to the sides to dodge it. He will also sometimes attack with flaming spikes that rise from the ground. Before this happens, you will see an orange circle glowing beneath Dante's feet. Roll to dodge this. Continue to strike his face and back until he falls.

To skip defeating Phantom in the hallway completely, immediately run to the left and press X. This will take you into the room with the lion. When you go back into the hallway you will notice that Phantom is gone.

Hint: Defeating Sargassos:
This trick requires the Round Trip technique. When you are fighting the Sargassos in the Nightmare World, they will be "ghosts", if you are far enough away from them. Charge the Round Trip and release. It should circle around a Sargasso. Move toward the enemy to make it "solid", thus resulting in damage from the Round Trip. This is usually enough to kill them.
David Hayes.

Hint: Defeating Shadows:
The easiest way to open up their core quickly is to use handguns with Alastor's Devil Trigger activated. Once the core is opened, two Devil Trigger sword combos will make them turn red, This works better if you also throw in a Stinger. Once they are red, repeatedly jump out of the way and shoot until they die.
Sara Zampolli.

Shadows can be difficult the first time you fight them. Do not try using Alastor (or Ifirits or Sparda). Instead, stay away from him and shoot furiously with your pistols. He has several attacks, most of which can be countered by jumping precisely. When his body melts away and his core is exposed, use your Devil Trigger and keep Stingering him. If timed correctly and only Stingers are used, you can "kill" him before he closes up again. After this, he will turn red and move very fast. Keep jumping (Air Hike if possible) to avoid him: If he catches you, he will explode and cause serious damage. After a few seconds, he will explode on his own.
Joshua Tillman.

Use Devil Trigger with the Alastor and go into Air Raid until he lets out his core. Then, use a Holy Water.

There is an incredibly easy way to defeat Shadows once you have their core exposed, and it does not involve wasting a Holy Water. First, use whatever method you prefer to expose the core of the Shadow (shotgun recommended). Then, equip the Ifrit Gloves and turn the Devil Trigger on. Next use the combination for what is normally Kick 13, and Dante will do a very fast version of the normal Ifrit combo. It seems like nothing special, but it only takes one of these combos to kill a Shadow in normal mode.
Kishin no Gokataku.

Hint: Defeating Sin Scissors/Sin Scythes:
Equip the shotgun and keep shooting. This should only require three shots.

Hint: Defeating multiple enemies:
When facing Fetishes, Blades, Marionettes, or Bloody Marries, equip Ilfrit and activate Devil Trigger. Press R1, press the Left Analog-stick towards the enemy and press Circle rapidly. Dante should start a rapid combo of punches and kicks. The last kick will send the enemy into the air. Start lighting them up with your pistols while in Devil Trigger. When they fall, press the Left Analog-stick towards them and press R2 to taunt. You should get two Devil Trigger symbols. Equip the Grenade Launcher and start shooting to regain more and repeat.

Hint: Mission 5: Get the Ball Of Power back to the Lion door:
After defeating Nelo Angelo, you will only have two minutes. First, run to the door where the big gray mirror is so you do not face the Sin Scythes. Go to where the long staircase is located and jump down to the bottom blue door and press X to complete the mission.

Hint: Mission 9: Easier jumps:
After you get across the bridge when starting , go to where the Time Capsule (store) is located on the left side. Buy Air Hike (costs 4,000 Red Orbs). Later in the mission when you get up to the platforms, use the Air Hike to make the jumping easier. In order to use the Air Hike, double jump in the air.
steven morgan.

Hint: Mission 16: Easy Red Orbs:
Note: You must have the Ifrit skill Inferno for this to work effectively. During Mission 16 under the hard difficulty setting, put the Wheel Of Destiny in place and reenter the castle. Defeat the Plasma that appears when you activate the dial on the wall. Then, enter the room you unlocked after defeating the Plasma. Inside this room will be a Plasma. Attack it with normal punches and kicks from the Ifrit Gauntlets until it splits into three Plasmas. As soon as it changes, jump, Devil Trigger, then use Inferno. This will kill all of the Plasmas and you will receive about 200 Red Orbs. Afterwards, simply exit and reenter the room and repeat as many times as desired.
Curt and Mark.

Hint: Mission 17: Easy Red Orbs:
Go to mission 17 after you have the Staff Of Hermes. Then, go to the painting on the left. You will end up in a familiar room in the castle. Find the stairs and go up all the way until you reach a red door. Once inside, you will be in a room with two more paintings. Once again, choose the left painting. You will end up in the castle yard. You will (under easy-auto only) fight about three Plasma. Try to make them multiply as much as possible. When you have finished them, go through the door then go back out. Note: They may not always reappear. If they do not, go in and come out until they do so. Do not use guns against them. They only multiply in their human form.

Hint: Mission 19: Easy Orbs:
Note: The Ifrit gloves and Inferno are required for this trick. Go to the room in the mirror world where you get the Philosopher's Stone, and three Nobodies attack you. Use either the pistols or some normal attacks until you have three Devil Trigger gauges filled (enough to turn it on). Then, lure all three of the Nobodies toward you. Jump into the air, turn on the Devil Trigger, and use Inferno. Jump up quickly and do it again. This will kill all three of them easily in normal mode (they usually barely survive the first one). You can obtain roughly 500 Orbs by doing this, and it takes anywhere from five seconds to a couple of minutes (depending on whether you need to build up the Devil Trigger Gauge or if they steal your filled Devil Trigger Gauge from you). If you get damaged during this, one of them is guaranteed to drop health about 90% of the time, and it is usually quite a bit (about one life bar).
Kishin no Gokataku.

Hint: Grenade launcher:
The grenade launcher has a lot of recoil. To decrease this, once you shoot it, immediately press Triangle to jump or roll.

Hint: Nightmare-B:
The Nightmare-B is a mysterious weapon that was produced in the Underworld. To obtain it, you must be on mission 16 and have Double Jump from Alastor. When you begin the level, go up on the platform, and exit out the only door. You will see blue torches on the ground lit. Find the one side of the level with arc openings. When facing with the back wall inside, turn left to enter the room (where blue shield was located) follow the path through, make it through the forcing spikes, and you will reach to a dead end with a object glowing at the end and deadly toxins on the bottom. Jump onto the only platform, then use Double Jump to get Nightmare-B (must have Alastor equipped). This weapon is very powerful against the blob when he is transformed. However, it takes up one Devil Trigger.

When using the Nightmare-B, use devil mode. You will be able to use more charged shots because while charging, the only devil mode that is being used is that for being in devil mode.
whupp sanford.

Hint: Shotgun:
To get the shotgun for Dante, go into the room next to the Judge Of Death. Go upstairs and destroy the table directly across from the Grim Reaper with the rusty key.

Hint: Hover with handguns:
Dante can hover without using Alastor. Equip Ebony and Ivory. Then, when you jump, fire simultaneously and as rapidly as you can. This will make Dante hover in the air for a while and can help him dodge some attacks.

Hint: Bangle Of Time:
Successfully complete secret mission number 12 in mission 21 opposite of the Time Statue in the room with the door that resembles arms that close when you approach. There will be a wall, but it is really a hidden door. Go through the secret mission and defeat all the Nobodies. After that, there will be a dragon. It breathes fire and guns will not work against it. After that, either two Frosts or a Shadow will appear. When you defeat them, make your way to the Bangle Of Time.
Jody B..

Hint: Good looking kill:
Face your opponent. Then, press the opposite direction that Dante is facing and Triangle, with your handguns equipped. Quickly press Square continuously until they die.

Hint: Easy Stylish combo rating:
Attack groups of monsters -- you will only need to do a few combos to get a Stylish rating.

When equipped with the Ifrit Gauntlets and either the Shotgun or Pistols, run to the enemy, then press Triangle, Back, Square to perform a backwards somersault kick. Blast away with either weapon, then perform a homing kick into them. Execute the Flaming Uppercut, which usually connects at the exact time they stand up, and will sometimes still be classified as part of a combo.
Tom Hardman.

Note: This requires the Nightmare-Beta. Whenever facing a group of three or more enemies, equip the Nightmare-Beta and use a fully charged shot. This will almost always give you a stylish combo or an awesome combo that is one to three hits away from becoming stylish.
Curt and Mark.

Glitch: Super leap:
Have the Stinger ability at any level and get to a ledge. Face it and get as close to the edge as possible. Once there, perform the Stinger. If done correctly, you will leap farther than normal.